Hello,
Like I mentioned last week, we uploaded a patch with some urgent fixes:
Bug fixes:
(*) V-Ray: Fixed random crashes on 3ds Max startup due to Windows messages processing, happening mostly with 3ds Max 2012, but not only;
(*) V-Ray: Fixed wrong rendering of dynamic geometry with opacity using Embree;
(*) V-Ray: Work around Royal Renderer's renderer window handling;
(*) VRayMtl/VRayLight: Fixed crash on 3ds Max 2012 and older when showing the DMC samples;
(*) VRayInstancer: Fixed crash when the source object(s) do not have any materials applied;
(*) VRayPhysicalCamera: Bitmap aperture was producing black renders;
(*) VRayScannedMtl: Fixed license checkout fail in DR mode;
(*) VRayScannedMtl: Fixed memory leak when no input file was provided;
(*) V-Ray RT: Fixed crash with scenes with many plugin instanced objects;
(*) V-Ray RT: Fixed crash when rendering as production renderer with Max.vray UI preset is selected;
(*) V-Ray RT: Fixed random crash in CUDA engine;
(*) V-Ray RT: Fixed random hang during "Starting RT render server..." phase;
(*) V-Ray RT: Redirected log messages to appear in the Message Log window for production renderer;
(*) V-Ray RT CPU: Fixed rendering hanging at Light Cache pass when using SSS2 on CUDA CPU;
(*) V-Ray RT GPU: Fixed darkening in corners when using the light cache with "retrace" option;
(*) V-Ray RT GPU: Fixed not reflecting highlight glossiness;
(*) setvrlservice: Fixed help text for "-password" option;
Best regards,
Vlado
Like I mentioned last week, we uploaded a patch with some urgent fixes:
Bug fixes:
(*) V-Ray: Fixed random crashes on 3ds Max startup due to Windows messages processing, happening mostly with 3ds Max 2012, but not only;
(*) V-Ray: Fixed wrong rendering of dynamic geometry with opacity using Embree;
(*) V-Ray: Work around Royal Renderer's renderer window handling;
(*) VRayMtl/VRayLight: Fixed crash on 3ds Max 2012 and older when showing the DMC samples;
(*) VRayInstancer: Fixed crash when the source object(s) do not have any materials applied;
(*) VRayPhysicalCamera: Bitmap aperture was producing black renders;
(*) VRayScannedMtl: Fixed license checkout fail in DR mode;
(*) VRayScannedMtl: Fixed memory leak when no input file was provided;
(*) V-Ray RT: Fixed crash with scenes with many plugin instanced objects;
(*) V-Ray RT: Fixed crash when rendering as production renderer with Max.vray UI preset is selected;
(*) V-Ray RT: Fixed random crash in CUDA engine;
(*) V-Ray RT: Fixed random hang during "Starting RT render server..." phase;
(*) V-Ray RT: Redirected log messages to appear in the Message Log window for production renderer;
(*) V-Ray RT CPU: Fixed rendering hanging at Light Cache pass when using SSS2 on CUDA CPU;
(*) V-Ray RT GPU: Fixed darkening in corners when using the light cache with "retrace" option;
(*) V-Ray RT GPU: Fixed not reflecting highlight glossiness;
(*) setvrlservice: Fixed help text for "-password" option;
Best regards,
Vlado