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Vray 3.2? MAX 2016 when?

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  • #31
    Ditto! Question is when will Forestpack and such be compatible with 3.2.
    Last edited by Vizioen; 28-05-2015, 06:34 AM.
    A.

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    www.digitaltwins.be

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    • #32
      The builds are on the site already, we are just waiting for all mirror servers to synchronize before making the builds visible.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #33
        Vlado: Could have waited a couple of hours...
        Last edited by vlado; 28-05-2015, 07:18 AM. Reason: Direct download links
        A.

        ---------------------
        www.digitaltwins.be

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        • #34
          Vlado: Same here...
          Last edited by vlado; 28-05-2015, 07:19 AM. Reason: Direct download links

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          • #35
            vrayspawner.exe can assign separate DR nodes to different processor groups;

            This looks interesting, does this mean the spawner can now be start/setup to only use half of CPU when running? My co-workers will appreciate this...

            ps: The stereo panoramas are also much appreciated. Looking forward to this!
            Last edited by cheerioboy; 28-05-2015, 08:22 AM.
            Brendan Coyle | www.brendancoyle.com

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            • #36
              Originally posted by cheerioboy View Post
              This looks interesting, does this mean the spawner can now be start/setup to only use half of CPU when running?
              If the machine is NUMA, then maybe yes (depending on how many NUMA nodes are in one CPU). Otherwise, you can use the VRAY_NUM_THREADS environment variable. Perhaps we should add an option to the spawner for that though.

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

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              • #37
                Originally posted by Vizioen View Post
                Ditto! Question is when will Forestpack and such be compatible with 3.2.
                3.2 is compatible with latest versions of Forest Pack, RailClone, Multiscatter, HairFarm, Ornatrix and I hope many more untested plugins
                If it was that easy, it would have already been done

                Peter Matanov
                Chaos

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                • #38
                  [QUOTE=vlado;654433]The builds are on the site already, we are just waiting for all mirror servers to synchronize before making the builds visible.

                  i can't see it. is it online?

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                  • #39
                    Not yet but they will be soon.
                    Svetlozar Draganov | Senior Manager 3D Support | contact us
                    Chaos & Enscape & Cylindo are now one!

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                    • #40
                      Originally posted by svetlozar.draganov View Post
                      Not yet but they will be soon.
                      thank you!

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                      • #41
                        will there be a 2.x build for Max2016?

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                        • #42
                          Originally posted by davidr View Post
                          will there be a 2.x build for Max2016?
                          No; you can use the build for 3ds Max 2015.

                          Best regards,
                          Vlado
                          I only act like I know everything, Rogers.

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                          • #43
                            ...but then I have to uninstall my Vray 2.5 for Max2015. I need to keep Max 2012, 2015, and 2016.

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                            • #44
                              When the first dialog of the uninstaller opens, you can click "cancel". This will stop the uninstaller and the installer will continue without removing the previous installation.

                              Best regards,
                              Vlado
                              I only act like I know everything, Rogers.

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                              • #45
                                Lovely update! Killer feature for me is this:
                                (*) V-Ray: Speed up of the "transforming vertices" phase in scenes with many objects;

                                I hit F9 and it almost instantly starts to render, even in scenes with more than 3000 unique objects.
                                https://www.behance.net/Oliver_Kossatz

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