I mentioned last week that we would be releasing a 3.20.02 patch with support for cubic 6x1 (stereo) camera; this is now online.
Also a short video highlighting some of the new features in this service pack:
https://vimeo.com/129838167
The change log for this build:
Build 3.20.02 (official) (01 June 2015)
==============
New features:
(*) V-Ray: Added Cubic 6x1 camera type;
(*) VRayStereoscopic: Added support for the Cubic 6x1 cameras;
Modified features:
(*) V-Ray RT GPU: Added support for texture baking with dynamic and displaced geometry;
(*) VFB: Added #savemultiimage keyword to the vfbControl() MaxScript function that saves all channels into a single multi channel (.exr or .vrimg) file;
(*) V-Ray Quick settings: Light cache's Retrace parameter is now controlled by the GI Quality slider;
Bug fixes:
(*) V-Ray RT: Animated parameters of standard 3ds Max lights were not exported to .vrscene files;
(*) V-Ray RT: Fixed animated displacement export when rendering with ActiveShade;
(*) V-Ray RT: Fixed crash when a VRayLight has VRayCompTex with no texmap assigned to Source B;
(*) V-Ray RT: Fixed crash when there is Hair Farm Renderer atmospheric effect present;
(*) V-Ray RT GPU CUDA: Work around an issue with the nVidia driver versions 352.86 and 353.06;
(*) VRayVolumeGrid: Fixed a crash when browsing for simulation caches and previously the path has been set to a password protected server location;
Best regards,
Vlado
Also a short video highlighting some of the new features in this service pack:
https://vimeo.com/129838167
The change log for this build:
Build 3.20.02 (official) (01 June 2015)
==============
New features:
(*) V-Ray: Added Cubic 6x1 camera type;
(*) VRayStereoscopic: Added support for the Cubic 6x1 cameras;
Modified features:
(*) V-Ray RT GPU: Added support for texture baking with dynamic and displaced geometry;
(*) VFB: Added #savemultiimage keyword to the vfbControl() MaxScript function that saves all channels into a single multi channel (.exr or .vrimg) file;
(*) V-Ray Quick settings: Light cache's Retrace parameter is now controlled by the GI Quality slider;
Bug fixes:
(*) V-Ray RT: Animated parameters of standard 3ds Max lights were not exported to .vrscene files;
(*) V-Ray RT: Fixed animated displacement export when rendering with ActiveShade;
(*) V-Ray RT: Fixed crash when a VRayLight has VRayCompTex with no texmap assigned to Source B;
(*) V-Ray RT: Fixed crash when there is Hair Farm Renderer atmospheric effect present;
(*) V-Ray RT GPU CUDA: Work around an issue with the nVidia driver versions 352.86 and 353.06;
(*) VRayVolumeGrid: Fixed a crash when browsing for simulation caches and previously the path has been set to a password protected server location;
Best regards,
Vlado
Comment