From what I've read it took more than just the VRay SDK. Another thing to consider is that it's not just coding involved. I'm sure with their many years of research CA Scanline are wizards with math. Like Vlado said, they had to create a fluid simulation which could probably be compared to a plugin like SimCloth rather than VRay and it's SDK. I'd think the beauty in this article is how easy it was for them to combine many features of VRay and integrate the fluid sim with some of the components.
--Jon
--Jon
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