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CA Scanline uses V-Ray to integrate 3D elements

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  • #16
    From what I've read it took more than just the VRay SDK. Another thing to consider is that it's not just coding involved. I'm sure with their many years of research CA Scanline are wizards with math. Like Vlado said, they had to create a fluid simulation which could probably be compared to a plugin like SimCloth rather than VRay and it's SDK. I'd think the beauty in this article is how easy it was for them to combine many features of VRay and integrate the fluid sim with some of the components.

    --Jon

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    • #17
      It does not make mo go WOOOHAAAAAaaa.. i just finished school and those things look lika very basic skills

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      • #18
        Like Vlado said, they had to create a fluid simulation which could probably be compared to a plugin like SimCloth rather than VRay.....
        --Jon
        Hmm...maybe Aura rather than simcloth

        Hey dutchie, why don't you go fix me up some of them
        Signing out,
        Christian

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        • #19
          hmm...last part of my message is gone, and I cant edit it???
          Signing out,
          Christian

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          • #20
            It does not make mo go WOOOHAAAAAaaa.. i just finished school and those things look lika very basic skills
            ¿¿¿???

            well, mmmhhhh...

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            • #21
              Hey dutchie, why don't you go fix me up some of them
              same on me

              Regards

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              • #22
                The "3D Implicit Micro Confinement" looks extremely impressive.

                It would be very very usefull, if we could create say complex cliffs in this way. Say just sculpt out the general shape like in their picture, then the "IMC" creates the geometry. Would be usefull for those cliffs you find in say Spain, with lots of tiny holes in them and very complex shapes. They would be near impossible to model with normal toos if you want to keep your sanity.

                /Phoibos

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                • #23
                  http://www.phoenixtools.com/gallery/jpg/Escher-head.jpg

                  Isosurfaces with Softimage 3.xx and Mr 2.xx

                  Vlado's right: the problem is that they use good fluid dynamics to generate the 3D textures that animate the isosurfaces...
                  A different approach to the standard mesh / particle based sims...
                  Which tend to lack in high frequency detail, hence realism.
                  I wonder if those isosurfaces would render on a 1Gig of ram machine too.
                  They look like they well might

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                  • #24
                    wow thats an old post revived. i hope we get an update on the vray implcit surface plugin

                    ---------------------------------------------------
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                    stupid questions the forum can answer.

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                    • #25
                      Lol yes, i got here through the other post on fluidline, or whatever the name is :P

                      May be the magical 1.5 will allow for some isosurfaces at rendertime with a simple texture as generator?
                      Ugly max's noise, or something?
                      I wouldn't know how to use them really, but hey, toys be toys!

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                      • #26
                        its not a part of vray its an external plugin for vray. its already being developed and was fun to play with


                        ---------------------------------------------------
                        MSN addresses are not for newbies or warez users to contact the pros and bug them with
                        stupid questions the forum can answer.

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                        • #27
                          Too add to the link chain here are some more examples from Dieters implicit surface plugin built from the V-Ray SDK http://www.chaosgroup.com/forum/phpB...light=icecream
                          Eric Boer
                          Dev

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                          • #28
                            Ouch!
                            I remember some early test, prolly by dimo, on it.
                            But he had flickering problems, and some huge memory requirements...

                            What's happened with that plugin?
                            I wouldn't mind a go at it, looks nice to generate fake trees (if maybe a tad expensive?) in the distance, or some strange design lamp (RErender, cool ashtray you got there :P).
                            I wonder if afterburn's surface mode has anything to do with implicit surfaces, as some results look similar to what's achievable with it.

                            thanks for pointing me to it,btw

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                            • #29
                              it doesnt work with newer versions of vray so he needs to wait for the next sdk i guess

                              ---------------------------------------------------
                              MSN addresses are not for newbies or warez users to contact the pros and bug them with
                              stupid questions the forum can answer.

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                              • #30
                                ooooh, pity....
                                Ah, well, i'll wait

                                btw, afterburn has some kind of rendertime implicit surface algorithm embedded, if a simplified one.
                                It doesn't allow for holes in the basic sphere shape (if the noise texture is at 0 value the original sphere surface appears, rather than a hole).

                                thanks for the info, chaps

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