Ignore this post. The issue seems to be fixed.
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V-Ray 3.30 official build available for download
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Wow, the improvements look crazy. Great work, Vlado and team Can't wait to test.
Btw. is it compatible with the latest Multiscatter?
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Originally posted by Bpositive View PostWow, the improvements look crazy. Great work, Vlado and team Can't wait to test.
Btw. is it compatible with the latest Multiscatter?
I have contacted guys at MS unfortunately only solution was to change GI to BF+BF and it works like that but for interior that overlooks outside that is not acceptable solution.
There is known memory leek issues with LC that is why they recommend BF, but that wasn't case as every machine involved had 64gb of memory and scene needed 6-7gb for rendering when it worked.
From whatever reason there were also node crashes(spawner) and in very rare cases everything was ok, about 1 in 100 times but only in 1500x1000 pix resolution.
Also worth mentioning is that it works much better if there is no DR, far less problems and chances for freezes.
Of course all this could be related to some incident non related to MS but in other rendering engines MS worked as advertised without any issues.
MS version 1.3.6.1
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Here is quote from R&D docs
Light Cache issue
Light Cache is very fast algorithm, but there are some drawbacks. Light Cache needs much more RAM than other V-Ray GI algorithms. MultiScatter is tool for creating huge amount of geometries which also needs RAM. therefore there is a big chance to encounter problems (very slow rendering or crashing) when you use LC with MultiScatter.
So using Light Cache in exterior visualisation consumes lots of memory wherever you are using MultiScatter or not, and its just our very general recommendation not to use it, unless you really know what you are doing and have tons of memory.
Maybe LC leak isn't right term, but i don't know how to call issue when it fill out memory(23gb-64gb or 128gb) and render before required only 6-7gb.
Anyhow this is not about MS as i am sure they will work out some solution but currently there is some problems that needs to be addressed.
Again this could be separate incident as other engine worked ok.
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Originally posted by Ivan1982 View PostMaybe LC leak isn't right term, but i don't know how to call issue when it fill out memory(23gb-64gb or 128gb) and render before required only 6-7gb.
Anyhow this is not about MS as i am sure they will work out some solution but currently there is some problems that needs to be addressed.
Again this could be separate incident as other engine worked ok.
Best regards,
VladoI only act like I know everything, Rogers.
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Exactly, i needed solution ASAP, guys at MS were very helpful, there is no question about it, but we didn't find one that will work out for me in that given moment.
I have searched forums(here and there) to see if there is any solution to what i was experiencing and i didn't found one, except in form of other scatter system.
Unfortunately i didn't have time to upload scene or wait that someone look what could be issue. It is quite unfortunate as MS is tool i had experience with and know how to setup.
I was just replying to guy above in case he is in the middle of the project so he could know what to expect if he decides to switch to new vray+MS.
Everything was fine at the end. And i am sure they will iron out all this in new version.
Apart from that vray works like charm with ffp.
Take care.
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Thx Ivan.
That does'nt sound too good, probably have to wait then, as I use MS on almost every scene...
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