Hello all,
There is a small update for V-Ray 3.40, here is the change log:
Build 3.40.02 (official) (14 June 2016)
==============
Modified features:
(*) VRayDenoiser: Prevent the denoiser render elements from saving as separate files;
(*) VRayOSLMtl/VRayOSLTex: Speed up texture sampling;
(*) vdenoise.exe: Add "-abortOnOpenCLError" to stop hardware accelerated denoising on errors;
(*) vdenoise.exe: Add "-frames" option that allows to specify the frames to process;
(*) vdenoise.exe: Add "-verboseLevel" option;
Bug fixes:
(*) V-Ray: Materials with self-illumination enabled render incorrectly when light cache is secondary GI engine;
(*) V-Ray: Fixed problems with light cache "Store direct light" when using IR+LC after V-Ray 3.40.01;
(*) V-Ray RT: "Elements active" option in Render Elements tab is not working;
(*) VRay RT GPU: Fireflies appear on scene with VRayFastSSS2;
(*) VRay RT GPU: Highlight glossiness still renders when Trace reflections option is disabled;
(*) VFB: Clicking on the white area of the scroll bar in the color corrections window scrolls by just one pixel;
(*) VFB: Image messes up when scrolling in the window;
(*) VFB: Toolbar icons are not stretched over the entire buttons when screen dpi is changed;
(*) VRayDenoiser: Denoising artifact appears on images with fireflies;
(*) VRayDenoiser: Hardware accelerated denoiser messes up the progress bar during progressive rendering;
(*) VRayDenoiser: Returns black result on some computers when hardware accelerated;
(*) VRayGLSLMtl/VRayGLSLTex: The __color keyword is not respected;
(*) VRayGLSLMtl/VRayGLSLTex: Bool uniforms with initializers get random values;
(*) VRayHDRI: Lag when switching between Shaded and Wireframe viewport modes;
(*) VRayOSLMtl/VRayOSLTex: Empty texmap inputs lead to input parameters after them to be skipped;
(*) VRayStereoscopic: Fixed artifacts in the render;
(*) VRayTriplanarTex: Crash when connected to a bump slot and has VRayNormalMap;
(*) vdenoise.exe: Doesn't work with network paths for input files;
Best regards,
Alexander
There is a small update for V-Ray 3.40, here is the change log:
Build 3.40.02 (official) (14 June 2016)
==============
Modified features:
(*) VRayDenoiser: Prevent the denoiser render elements from saving as separate files;
(*) VRayOSLMtl/VRayOSLTex: Speed up texture sampling;
(*) vdenoise.exe: Add "-abortOnOpenCLError" to stop hardware accelerated denoising on errors;
(*) vdenoise.exe: Add "-frames" option that allows to specify the frames to process;
(*) vdenoise.exe: Add "-verboseLevel" option;
Bug fixes:
(*) V-Ray: Materials with self-illumination enabled render incorrectly when light cache is secondary GI engine;
(*) V-Ray: Fixed problems with light cache "Store direct light" when using IR+LC after V-Ray 3.40.01;
(*) V-Ray RT: "Elements active" option in Render Elements tab is not working;
(*) VRay RT GPU: Fireflies appear on scene with VRayFastSSS2;
(*) VRay RT GPU: Highlight glossiness still renders when Trace reflections option is disabled;
(*) VFB: Clicking on the white area of the scroll bar in the color corrections window scrolls by just one pixel;
(*) VFB: Image messes up when scrolling in the window;
(*) VFB: Toolbar icons are not stretched over the entire buttons when screen dpi is changed;
(*) VRayDenoiser: Denoising artifact appears on images with fireflies;
(*) VRayDenoiser: Hardware accelerated denoiser messes up the progress bar during progressive rendering;
(*) VRayDenoiser: Returns black result on some computers when hardware accelerated;
(*) VRayGLSLMtl/VRayGLSLTex: The __color keyword is not respected;
(*) VRayGLSLMtl/VRayGLSLTex: Bool uniforms with initializers get random values;
(*) VRayHDRI: Lag when switching between Shaded and Wireframe viewport modes;
(*) VRayOSLMtl/VRayOSLTex: Empty texmap inputs lead to input parameters after them to be skipped;
(*) VRayStereoscopic: Fixed artifacts in the render;
(*) VRayTriplanarTex: Crash when connected to a bump slot and has VRayNormalMap;
(*) vdenoise.exe: Doesn't work with network paths for input files;
Best regards,
Alexander
Comment