Hello, V-Ray 3.50.04 is available for download. This is an update of the 3.50 official release, containing bug-fixes and improvements. The changelog follows:
Build 3.50.04 (official) (03 March 2017)
==============
Modified features:
(*) V-Ray/V-Ray RT: Optimize compiling geometry for scenes with displacement on machines with many cores;
(*) V-Ray IPR: Add settings rollout "IPR options" whether to track changes to the VFB size and whether to always use progressive sampling;
(*) V-Ray RT: Add an option to only render the visible part of image for OpenVR and Oculus renders (Follow VR headset);
(*) V-Ray GPU: Do not consider Intel GPUs for V-Ray GPU;
(*) V-Ray GPU: Take the adaptive lights number of lights into account;
(*) VRayDirt: Make unoccluded sub-texmap slot default when keeping replaced texture as subtexmap;
(*) VRayMDLMtl: Show MDL enum parameters as combo boxes instead of spinners;
(*) img2tiledexr: img2tiledexr should store its version and build date into the converted OpenEXR files;
Bug fixes:
(*) V-Ray: Animated Noise in VRayLightMtl with Direct Illumination On slows down the rendering drastically;
(*) V-Ray: Artifacts with Adaptive Lights in certain scenes;
(*) V-Ray: Deep image result is overwritten when post effects are enabled;
(*) V-Ray: Distributed rendering with no "Use local host" requires additional license;
(*) V-Ray: Improve saving time of progressive resumable files to a network location;
(*) V-Ray: Log flood with "Invalid normal index found on face" with specific geometry;
(*) V-Ray: Saving to raw images with non-ANSI names fails when post effects are present;
(*) V-Ray: The main thread hangs when some of the license servers are offline;
(*) V-Ray: Very slow "compile geometry" phase on particular scenes;
(*) V-Ray: Wrong VRayZDepth with "use camera clip boundaries" enabled and the physical camera's clipping planes disabled;
(*) V-Ray IPR: Constant refresh with VRayPhysicalCamera and V-Ray Exposure Control;
(*) V-Ray IPR: Crash when adding a render element during IPR;
(*) V-Ray IPR: Crash when using adaptive lights and a new light is added to the scene;
(*) V-Ray IPR: Rendering hangs and 3ds Max 2017 UI freezes when Physical camera Lens Shift is modified;
(*) V-Ray RT: Export display sRGB parameter to .vrscene;
(*) V-Ray RT: Some machines can't load IFL files when accessing them from shared location;
(*) V-Ray RT: Unhandled exception when rendering scenes with Ornatrix feathers and displacement in production rendering mode;
(*) V-Ray GPU: Black regions with Projections;
(*) V-Ray GPU: Different results with VRayClipper and "Camera rays only" option enabled;
(*) V-Ray GPU: Adaptive Lights are not updated after change in region/resolution during ActiveShade;
(*) V-Ray GPU: "Compensate camera exposure" of VRayLightMtl is not working;
(*) V-Ray GPU: CUDA error 719 with specific scene;
(*) V-Ray GPU: Fix potential crash with unsupported render elements;
(*) V-Ray GPU: Alpha pixels missing with matte/shadow plane;
(*) V-Ray GPU: Overexposed lighting when rendering with V-Ray GPU;
(*) V-Ray GPU: The specular contribution does not get adjusted by the fog attenuation;
(*) VFB: Denoiser hardware acceleration type is not updated at render end;
(*) VFB: Denoiser is not applied progressively when rendering with V-Ray RT;
(*) VFB: Do not apply denoiser on load from history;
(*) VFB: Lens effects hardware acceleration mode doesn't work;
(*) VFB: Selecting a point in the curves color correction window causes the point to move;
(*) VFB: The curves color correction in the VFB should be applied after the exposure;
(*) VFB: Turning off the "Select object" mode during ActiveShade leaves the wrong cursor;
(*) VRayDenoiser: Denoiser is calculated every time before V-Ray RT rendering start if it was used before;
(*) VRayDenoiser: The option "Only generate render elements" is producing corrupt file;
(*) VRayFur: Not properly generated with Bitmap texmaps;
(*) VRayGLSLMtl/VRayGLSLTex: Materials are transparent in BRDF mode;
(*) VRayGLSLMtl/VRayMDLMtl/VRayOSLMtl: None of the 'General' shader properties are accessible through MAXScript;
(*) VRayOSLMtl/VRayOSLTex: Crash with 1000+ shader nodes;
(*) VRayOSLMtl/VRayOSLTex: Exporting OSL materials with unconnected textures for V-Ray RT produces broken scenes;
(*) VRayProxy: Crash with Alembic file with containing incorrect UVW mapping indices in V-Ray RT;
(*) VRayProxy: Custom attributes for alembic files are lost in "Show whole mesh" display mode;
(*) VRayToon: "Active" checkbox not exported for V-Ray RT;
(*) VRayToon: Add render element export for V-Ray RT;
(*) VRayToon: Missing toon effect with 3ds Max standard cameras;
(*) VRayMDLMtl: Crash when loading an .mdl while V-Ray RT is running and then stopping it;
(*) VRayMDLMtl: Exporting empty MDL materials fails;
(*) VRayMDLMtl: Merging light cache passes is very slow when rendering scene with missing MDL resource files;
(*) VRayMDLMtl: Shows as incompatible when V-Ray RT is set as production render engine;
(*) VRayMDLMtl: Spinners reject negative parameter values;
(*) VRayMDLMtl: Treat df::bsdf() as black diffuse;
(*) VRayMDLMtl: Wrong rendering of MDL texture with bump on geometry with incorrect tangents;
(*) VRayScatterVolumeMtl: NaN pixels occur;
(*) VRayScene: Animation is not working for V-Ray RT;
(*) VRayScene: Missing objects from imported vrscene when rendered with V-Ray RT;
(*) VRayScene: Snippet override with wildcards doesn't work on Windows 7;
(*) V-Ray scene converter: Broken lights instances after conversion;
(*) img2tiledexr: Fails to convert files properly after 3.50.03;
Best regards,
Alexander
Build 3.50.04 (official) (03 March 2017)
==============
Modified features:
(*) V-Ray/V-Ray RT: Optimize compiling geometry for scenes with displacement on machines with many cores;
(*) V-Ray IPR: Add settings rollout "IPR options" whether to track changes to the VFB size and whether to always use progressive sampling;
(*) V-Ray RT: Add an option to only render the visible part of image for OpenVR and Oculus renders (Follow VR headset);
(*) V-Ray GPU: Do not consider Intel GPUs for V-Ray GPU;
(*) V-Ray GPU: Take the adaptive lights number of lights into account;
(*) VRayDirt: Make unoccluded sub-texmap slot default when keeping replaced texture as subtexmap;
(*) VRayMDLMtl: Show MDL enum parameters as combo boxes instead of spinners;
(*) img2tiledexr: img2tiledexr should store its version and build date into the converted OpenEXR files;
Bug fixes:
(*) V-Ray: Animated Noise in VRayLightMtl with Direct Illumination On slows down the rendering drastically;
(*) V-Ray: Artifacts with Adaptive Lights in certain scenes;
(*) V-Ray: Deep image result is overwritten when post effects are enabled;
(*) V-Ray: Distributed rendering with no "Use local host" requires additional license;
(*) V-Ray: Improve saving time of progressive resumable files to a network location;
(*) V-Ray: Log flood with "Invalid normal index found on face" with specific geometry;
(*) V-Ray: Saving to raw images with non-ANSI names fails when post effects are present;
(*) V-Ray: The main thread hangs when some of the license servers are offline;
(*) V-Ray: Very slow "compile geometry" phase on particular scenes;
(*) V-Ray: Wrong VRayZDepth with "use camera clip boundaries" enabled and the physical camera's clipping planes disabled;
(*) V-Ray IPR: Constant refresh with VRayPhysicalCamera and V-Ray Exposure Control;
(*) V-Ray IPR: Crash when adding a render element during IPR;
(*) V-Ray IPR: Crash when using adaptive lights and a new light is added to the scene;
(*) V-Ray IPR: Rendering hangs and 3ds Max 2017 UI freezes when Physical camera Lens Shift is modified;
(*) V-Ray RT: Export display sRGB parameter to .vrscene;
(*) V-Ray RT: Some machines can't load IFL files when accessing them from shared location;
(*) V-Ray RT: Unhandled exception when rendering scenes with Ornatrix feathers and displacement in production rendering mode;
(*) V-Ray GPU: Black regions with Projections;
(*) V-Ray GPU: Different results with VRayClipper and "Camera rays only" option enabled;
(*) V-Ray GPU: Adaptive Lights are not updated after change in region/resolution during ActiveShade;
(*) V-Ray GPU: "Compensate camera exposure" of VRayLightMtl is not working;
(*) V-Ray GPU: CUDA error 719 with specific scene;
(*) V-Ray GPU: Fix potential crash with unsupported render elements;
(*) V-Ray GPU: Alpha pixels missing with matte/shadow plane;
(*) V-Ray GPU: Overexposed lighting when rendering with V-Ray GPU;
(*) V-Ray GPU: The specular contribution does not get adjusted by the fog attenuation;
(*) VFB: Denoiser hardware acceleration type is not updated at render end;
(*) VFB: Denoiser is not applied progressively when rendering with V-Ray RT;
(*) VFB: Do not apply denoiser on load from history;
(*) VFB: Lens effects hardware acceleration mode doesn't work;
(*) VFB: Selecting a point in the curves color correction window causes the point to move;
(*) VFB: The curves color correction in the VFB should be applied after the exposure;
(*) VFB: Turning off the "Select object" mode during ActiveShade leaves the wrong cursor;
(*) VRayDenoiser: Denoiser is calculated every time before V-Ray RT rendering start if it was used before;
(*) VRayDenoiser: The option "Only generate render elements" is producing corrupt file;
(*) VRayFur: Not properly generated with Bitmap texmaps;
(*) VRayGLSLMtl/VRayGLSLTex: Materials are transparent in BRDF mode;
(*) VRayGLSLMtl/VRayMDLMtl/VRayOSLMtl: None of the 'General' shader properties are accessible through MAXScript;
(*) VRayOSLMtl/VRayOSLTex: Crash with 1000+ shader nodes;
(*) VRayOSLMtl/VRayOSLTex: Exporting OSL materials with unconnected textures for V-Ray RT produces broken scenes;
(*) VRayProxy: Crash with Alembic file with containing incorrect UVW mapping indices in V-Ray RT;
(*) VRayProxy: Custom attributes for alembic files are lost in "Show whole mesh" display mode;
(*) VRayToon: "Active" checkbox not exported for V-Ray RT;
(*) VRayToon: Add render element export for V-Ray RT;
(*) VRayToon: Missing toon effect with 3ds Max standard cameras;
(*) VRayMDLMtl: Crash when loading an .mdl while V-Ray RT is running and then stopping it;
(*) VRayMDLMtl: Exporting empty MDL materials fails;
(*) VRayMDLMtl: Merging light cache passes is very slow when rendering scene with missing MDL resource files;
(*) VRayMDLMtl: Shows as incompatible when V-Ray RT is set as production render engine;
(*) VRayMDLMtl: Spinners reject negative parameter values;
(*) VRayMDLMtl: Treat df::bsdf() as black diffuse;
(*) VRayMDLMtl: Wrong rendering of MDL texture with bump on geometry with incorrect tangents;
(*) VRayScatterVolumeMtl: NaN pixels occur;
(*) VRayScene: Animation is not working for V-Ray RT;
(*) VRayScene: Missing objects from imported vrscene when rendered with V-Ray RT;
(*) VRayScene: Snippet override with wildcards doesn't work on Windows 7;
(*) V-Ray scene converter: Broken lights instances after conversion;
(*) img2tiledexr: Fails to convert files properly after 3.50.03;
Best regards,
Alexander
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