Bug fixes:
(*) QMC sampler behaves in a more similar way to the 1.45 versions without changes in settings. Note however, that the QMC is still different from the 1.45 version, so differences in render times/quality are possible.
(*) Lightmaps and photon maps will take more samples on average compared to 1.45 versions which may lead to slightly longer render times (although results may be cleaner). Reduce the subdivs to decrease the render time.
(*) VRayProxies did not provide material id's properly (did not work with multi/subobject materials) .
(*) Total internal reflections were not correct.
(*) Caustics photon map was used when present, even if caustics are off.
(*) The "Sub-pixel weight" channel was incorrect (improved compatibility with PSD manager).
(*) 2d displacement could cause infinite cycling on meshes with degenerate faces.
(*) Better handling of opacity maps - both with VRay materials and with Standard materials.
(*) Parts of VRayLights could disappear during rendering.
(*) Caustics did not appear on Standard materials.
(*) Photon mapping did not work properly with VRayMtlWrapper with the Matte option turned on.
(*) The exposure control peview in the Environment dialog crashed with VRay.
(*) Thumbnails in the ME on multi/sub materials were not rendered.
(*) In distributed rendering mode, VRay tries to delete any temporary .max files after rendering is complete.
(*) The VRaySpawner attempts to delete any files left over from previous sessions.
(*) 2d displacement did not work with motion blur.
(*) Added a section in the help with a list of 3dsmax features which do not work or work only partially with VRay. See the Unsupported 3dsmax features section.
(*) The mouse tracking mode of the VRay VFB did not work properly when enabled at the start of the rendering.
Thanks to all who submitted bug reports and helped us resolve these issues; if you find any other problems, please send them to vray@chaosgroup.com or post them in the Bug reports section.
Best regards,
Vlado
(*) QMC sampler behaves in a more similar way to the 1.45 versions without changes in settings. Note however, that the QMC is still different from the 1.45 version, so differences in render times/quality are possible.
(*) Lightmaps and photon maps will take more samples on average compared to 1.45 versions which may lead to slightly longer render times (although results may be cleaner). Reduce the subdivs to decrease the render time.
(*) VRayProxies did not provide material id's properly (did not work with multi/subobject materials) .
(*) Total internal reflections were not correct.
(*) Caustics photon map was used when present, even if caustics are off.
(*) The "Sub-pixel weight" channel was incorrect (improved compatibility with PSD manager).
(*) 2d displacement could cause infinite cycling on meshes with degenerate faces.
(*) Better handling of opacity maps - both with VRay materials and with Standard materials.
(*) Parts of VRayLights could disappear during rendering.
(*) Caustics did not appear on Standard materials.
(*) Photon mapping did not work properly with VRayMtlWrapper with the Matte option turned on.
(*) The exposure control peview in the Environment dialog crashed with VRay.
(*) Thumbnails in the ME on multi/sub materials were not rendered.
(*) In distributed rendering mode, VRay tries to delete any temporary .max files after rendering is complete.
(*) The VRaySpawner attempts to delete any files left over from previous sessions.
(*) 2d displacement did not work with motion blur.
(*) Added a section in the help with a list of 3dsmax features which do not work or work only partially with VRay. See the Unsupported 3dsmax features section.
(*) The mouse tracking mode of the VRay VFB did not work properly when enabled at the start of the rendering.
Thanks to all who submitted bug reports and helped us resolve these issues; if you find any other problems, please send them to vray@chaosgroup.com or post them in the Bug reports section.
Best regards,
Vlado
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