Hello,
V-Ray Next is now available for download! An overview video of the new features is available here:
https://youtu.be/iTjPFHNy96U
Similar to V-Ray 3.x, many of the features will continue to be improved and refined throughout the V-Ray Next release cycle.
It's been a while since we last had a paid upgrade and we now have more purchasing options that might deserve your attention - our sales team will be able to assist you if you email them at sales.software@chaosgroup.com; if you purchased V-Ray 3.x recently you might be eligible for a free upgrade.
The changelog with some of the more interesting things follows below. The full changelog can be found here:
https://docs.chaosgroup.com/display/.../Release+Notes
We hope you will find this release useful!
Important note: V-Ray Next requires a processor supporting SSE4.2. If your CPU is close to 10 year old or older, please check if it supports SSE4.2
V-Ray Next (official)
=====================
New features:
(*) V-Ray: Require CPU with SSE 4.2 to support SIMD optimizations;
(*) V-Ray: Update the SDK to make greater use of SSE instructions for 3D vector, color and matrix operations;
(*) V-Ray: Update Embree to version 2.13;
(*) V-Ray: Add options for auto-exposure and auto white balance in the Camera section of the render settings;
(*) V-Ray: Add tooltip translation support for various languages;
(*) V-Ray: Add scripts for the 3ds Max Scene Converter (2017 and newer) for various scene elements to V-Ray ones;
(*) V-Ray: Add drag-n-drop support for V-Ray asset files onto the 3ds Max window (.vrmesh, .abc, .vrscene, .ies, .aur, .f3d, .vdb, .vrlmap, .vrmap);
(*) V-Ray: Show render progress on the Windows taskbar buttons;
(*) V-Ray: Support for the mesh vertex velocity internal interface in 3ds Max 2019;
(*) V-Ray: Add dialog to confirm file overwriting with Separate Render Channels;
(*) V-Ray: Cryptomatte support for DWA compressed OpenEXR files;
(*) V-Ray GPU: Implemented new rendering architecture resulting in better performance;
(*) V-Ray GPU: Add support for adaptive dome light;
(*) V-Ray GPU: Add support for volumetric rendering;
(*) V-Ray GPU: Support for BRDF mode of VRayGLSL's PTX backend;
(*) V-Ray GPU: Re-organized the UI options;
(*) V-Ray GPU: Add support for glossy Fresnel;
(*) V-Ray GPU: Improved GPU 3D displacement;
(*) V-Ray GPU: Initial version of GPU dedicated UI (to be further simplified in next versions);
(*) V-Ray GPU: Initial support for VRayEnvironmentFog (without textures);
(*) V-Ray GPU: Initial support of VRayVolumeGrid (brute force probabilistic volume sampling only);
(*) V-Ray GPU: Initial support for VRscans (VRayScannedMtl);
(*) V-Ray GPU: Support for Bercon Noise texture;
(*) V-Ray GPU: Support for DoF with pinhole camera;
(*) VRayLight: New adaptive dome light option to help speed up rendering of interior scenes and IBL in general;
(*) VRayMtl: Add "Metalness" parameter for easy support of PBR workflows;
(*) VRayMtl: Add a texmap slot for the GGX GTR tail falloff;
(*) VRayDenoiser: Integrated the NVIDIA AI denoiser as an alternative denoising engine;
(*) VRaySwitchMtl: Add switch material for selecting sub-materials based on a texmap value;
(*) VRayHairNextMtl: Implement a new hair shader with melanin color control;
(*) VRayLightingAnalysis: Implement VRayLightingAnalysis render element;
(*) VRayLightSelect: Add "indirect", "indirect diffuse" and "indirect specular" modes;
(*) VRayProxy: Add support for Alembic 1.7 layers;
(*) VRayProxy: Modifiers applied to VRayProxy objects are rendered correctly (the proxy is converted to a regular mesh);
(*) .vrscene exporter: Initial support for the native OSLMap in 3ds Max 2019;
(*) VFB: Add option to disable VFB resizing on image load;
(*) V-Ray Light Lister: Add control for VRayLights type;
(*) VRayMDL: Ability to manage include paths through MAXScript;
(*) VRayMDL: Support for UTF-8 resource file paths;
(*) VRayOSL: Support for OSL scene attributes;
(*) VRayOSL: Ability to attach textures to arbitrary OSL parameters;
(*) VRayOSL/VRayMDL: Allow adding shader include paths from UI;
(*) VRayPluginNode: Initial implementation of VRayPluginNode material and texture;
(*) VRayRenderTime: Per-pixel render time information render element (bucket sampler only);
(*) VRayScannedMtl: Add triplanar mapping option;
(*) VRayVolumeGrid: Direct loading of sparse VDB caches without resampling;
(*) VRayVolumeGrid: Support for relative cache paths in .vrscene files and the -remapPath option in V-Ray Standalone;
(*) VRayVolumeGrid: Integrate new velocity-based grid interpolation method;
(*) VRayVolumeGrid: Support XForm modifiers in Volumetric render mode;
(*) vdenoise.exe: Implement GUI for use without command-line parameters;
(*) VRayDenoiser: Ability to denoise multiple render elements in a single pass (also added denoising on/off in various other REs);
(*) vrstconvert.exe: Add the deep reader and converter for .vrst files to V-Ray for 3ds max and Nuke installations;
Best regards,
Vlado
V-Ray Next is now available for download! An overview video of the new features is available here:
https://youtu.be/iTjPFHNy96U
Similar to V-Ray 3.x, many of the features will continue to be improved and refined throughout the V-Ray Next release cycle.
It's been a while since we last had a paid upgrade and we now have more purchasing options that might deserve your attention - our sales team will be able to assist you if you email them at sales.software@chaosgroup.com; if you purchased V-Ray 3.x recently you might be eligible for a free upgrade.
The changelog with some of the more interesting things follows below. The full changelog can be found here:
https://docs.chaosgroup.com/display/.../Release+Notes
We hope you will find this release useful!
Important note: V-Ray Next requires a processor supporting SSE4.2. If your CPU is close to 10 year old or older, please check if it supports SSE4.2
V-Ray Next (official)
=====================
New features:
(*) V-Ray: Require CPU with SSE 4.2 to support SIMD optimizations;
(*) V-Ray: Update the SDK to make greater use of SSE instructions for 3D vector, color and matrix operations;
(*) V-Ray: Update Embree to version 2.13;
(*) V-Ray: Add options for auto-exposure and auto white balance in the Camera section of the render settings;
(*) V-Ray: Add tooltip translation support for various languages;
(*) V-Ray: Add scripts for the 3ds Max Scene Converter (2017 and newer) for various scene elements to V-Ray ones;
(*) V-Ray: Add drag-n-drop support for V-Ray asset files onto the 3ds Max window (.vrmesh, .abc, .vrscene, .ies, .aur, .f3d, .vdb, .vrlmap, .vrmap);
(*) V-Ray: Show render progress on the Windows taskbar buttons;
(*) V-Ray: Support for the mesh vertex velocity internal interface in 3ds Max 2019;
(*) V-Ray: Add dialog to confirm file overwriting with Separate Render Channels;
(*) V-Ray: Cryptomatte support for DWA compressed OpenEXR files;
(*) V-Ray GPU: Implemented new rendering architecture resulting in better performance;
(*) V-Ray GPU: Add support for adaptive dome light;
(*) V-Ray GPU: Add support for volumetric rendering;
(*) V-Ray GPU: Support for BRDF mode of VRayGLSL's PTX backend;
(*) V-Ray GPU: Re-organized the UI options;
(*) V-Ray GPU: Add support for glossy Fresnel;
(*) V-Ray GPU: Improved GPU 3D displacement;
(*) V-Ray GPU: Initial version of GPU dedicated UI (to be further simplified in next versions);
(*) V-Ray GPU: Initial support for VRayEnvironmentFog (without textures);
(*) V-Ray GPU: Initial support of VRayVolumeGrid (brute force probabilistic volume sampling only);
(*) V-Ray GPU: Initial support for VRscans (VRayScannedMtl);
(*) V-Ray GPU: Support for Bercon Noise texture;
(*) V-Ray GPU: Support for DoF with pinhole camera;
(*) VRayLight: New adaptive dome light option to help speed up rendering of interior scenes and IBL in general;
(*) VRayMtl: Add "Metalness" parameter for easy support of PBR workflows;
(*) VRayMtl: Add a texmap slot for the GGX GTR tail falloff;
(*) VRayDenoiser: Integrated the NVIDIA AI denoiser as an alternative denoising engine;
(*) VRaySwitchMtl: Add switch material for selecting sub-materials based on a texmap value;
(*) VRayHairNextMtl: Implement a new hair shader with melanin color control;
(*) VRayLightingAnalysis: Implement VRayLightingAnalysis render element;
(*) VRayLightSelect: Add "indirect", "indirect diffuse" and "indirect specular" modes;
(*) VRayProxy: Add support for Alembic 1.7 layers;
(*) VRayProxy: Modifiers applied to VRayProxy objects are rendered correctly (the proxy is converted to a regular mesh);
(*) .vrscene exporter: Initial support for the native OSLMap in 3ds Max 2019;
(*) VFB: Add option to disable VFB resizing on image load;
(*) V-Ray Light Lister: Add control for VRayLights type;
(*) VRayMDL: Ability to manage include paths through MAXScript;
(*) VRayMDL: Support for UTF-8 resource file paths;
(*) VRayOSL: Support for OSL scene attributes;
(*) VRayOSL: Ability to attach textures to arbitrary OSL parameters;
(*) VRayOSL/VRayMDL: Allow adding shader include paths from UI;
(*) VRayPluginNode: Initial implementation of VRayPluginNode material and texture;
(*) VRayRenderTime: Per-pixel render time information render element (bucket sampler only);
(*) VRayScannedMtl: Add triplanar mapping option;
(*) VRayVolumeGrid: Direct loading of sparse VDB caches without resampling;
(*) VRayVolumeGrid: Support for relative cache paths in .vrscene files and the -remapPath option in V-Ray Standalone;
(*) VRayVolumeGrid: Integrate new velocity-based grid interpolation method;
(*) VRayVolumeGrid: Support XForm modifiers in Volumetric render mode;
(*) vdenoise.exe: Implement GUI for use without command-line parameters;
(*) VRayDenoiser: Ability to denoise multiple render elements in a single pass (also added denoising on/off in various other REs);
(*) vrstconvert.exe: Add the deep reader and converter for .vrst files to V-Ray for 3ds max and Nuke installations;
Best regards,
Vlado
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