I just installed MAX 2019 and my first launch gave me script errors. I immediately installed the first update and that went away. So far, it is pretty laggy when working with splines and so far this morning, three non-responding screens, which caused me to kill MAX. It is basically acting like 2018 did, so I guess I'll stick with it. The dialog focus continues and so does the sticking window/crossing button. $1920 a year to rent the software is simply a cash cow for them. There are 300,000 MAX seats out there.
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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Originally posted by glorybound View PostI just installed MAX 2019 and my first launch gave me script errors. I immediately installed the first update and that went away. So far, it is pretty laggy when working with splines and so far this morning, three non-responding screens, which caused me to kill MAX. It is basically acting like 2018 did, so I guess I'll stick with it. The dialog focus continues and so does the sticking window/crossing button. $1920 a year to rent the software is simply a cash cow for them. There are 300,000 MAX seats out there.
There has been many report you need to pick "good" driver.
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Originally posted by gandhics View Post
Your issue seems more related to nvidia driver.
There has been many report you need to pick "good" driver.
Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Originally posted by gandhics View Post
PU1 will have issue when you changes frames.
But, it should be OK when you are working at a frame.
I need to test more I guess.
Jez
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3DS Max 2023.3.4 | V-Ray 6.10.08 | Phoenix FD 4.40.00 | PD Player 64 1.0.7.32 | Forest Pack Pro 8.2.2 | RailClone 6.1.3
Windows 11 Pro 22H2 | NVidia Drivers 535.98 (Game Drivers)
Asus X299 Sage (Bios 4001), i9-7980xe, 128Gb, 1TB m.2 OS, 2 x NVidia RTX 3090 FE
---- Updated 06/09/23 -------
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Originally posted by gandhics View PostI was told this requires complete re-write of Render Settings UI as Qt.
Qt doesn't like tab apparently.
So.. it might take a while.
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Originally posted by anthonyh View Post
........ I can`t believe nobody at Autodesk noticed, I mean I don`t believe it, at all.Jez
------------------------------------
3DS Max 2023.3.4 | V-Ray 6.10.08 | Phoenix FD 4.40.00 | PD Player 64 1.0.7.32 | Forest Pack Pro 8.2.2 | RailClone 6.1.3
Windows 11 Pro 22H2 | NVidia Drivers 535.98 (Game Drivers)
Asus X299 Sage (Bios 4001), i9-7980xe, 128Gb, 1TB m.2 OS, 2 x NVidia RTX 3090 FE
---- Updated 06/09/23 -------
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Or maybe simply, they just don't know how to fix it. They have to work from a list and if a critical issue is on that list for years, they probably can't fix it without causing a bigger mess someplace else.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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I don't want to minimize how annoying, frustrating and embarrassing the dialog box focus and window crossing issues are. Pathetic is one word that comes to mind.
Otherwise, for me so far 2019 has been very stable and usable. Including using IPR and Forest Pack stuff. I don't use any other plug ins and keep a pretty basic work flow so.... (probably just jinxed myself)mark f.
openrangeimaging.com
Max 2025.2 | Vray 6 update 2.1 | Win 10
Core i7 6950 | GeForce RTX 2060 | 64 G RAM
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Originally posted by anthonyh View Post
Well that isn`t gonna happen then. They`ve only just built this interface so I can`t imagine they`ll rebuild it again to fix this issue. I can`t believe nobody at Autodesk noticed, I mean I don`t believe it, at all.
3dsMax the entire UI frame is move to Qt.
All new UI since 3dsMax 2017 are written with pure Qt.
But, there are tons of legacy UI written in win32 like Bend modifier.
Also almost all 3rd-party plugin UI is not Qt.
Therefore, 3dsMax dev choose to draw Qt UI on top of legacy UI for smoother transition.
That's why all legacy plugins are automatically supported.
If dev just moved to Qt and force to use only Qt, we would lost a lot of free plugins and had to wait long time until all 3rd party plugins are converted to Qt.
This strategy worked well for most part of UI.
BUT!
Dev found out that the tab UI is not working well with Qt and has been trying to address this issue.
In the end, they conclude that Render Settings portion of UI need to ported to Qt to fundamentally solve this problem.
That's what I heard.
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My biggest issue is panning and zooming. I can no longer just pan and zoom. I have to pick in the viewport once before I can pan or zoom, which is a pain.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
- Likes 1
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The MAX support guy, over on MAX's support forum, said that they caught the viewport performance issue right before they deployed it, but it was too late. They have a fix and it will come out with the next update. EYE ROLL!!!!Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
- Likes 1
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It’s a good job Autodesk isn’t in the avionics software industry......Jez
------------------------------------
3DS Max 2023.3.4 | V-Ray 6.10.08 | Phoenix FD 4.40.00 | PD Player 64 1.0.7.32 | Forest Pack Pro 8.2.2 | RailClone 6.1.3
Windows 11 Pro 22H2 | NVidia Drivers 535.98 (Game Drivers)
Asus X299 Sage (Bios 4001), i9-7980xe, 128Gb, 1TB m.2 OS, 2 x NVidia RTX 3090 FE
---- Updated 06/09/23 -------
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