Hello,
I am trying to make my workflow the faster I can get using vray 3.6 and 3ds max 2018.
I have a new computer I7 8th gen, 32gb, win10, gtx 1080.
While everything is great and really fast, I noticed that as my numeber of materials increases, the vray (edu, iterative mode) "scene setup time" goes also up.
I am wondering what is vray calculating when it says: "xx opaque, xx double-sided render instances found out of xxx total" (xx=numbers)
The point is that sometimes it takes longer the "scene setup" than the render itself, and its a bit annoying to have 40 seconds of scene setup for 10 seconds render.
So if I know what is calculating vray at that point, maybe I can change my workflow or find other ways to get a quick response while been able to stopping and starting the render many times.
I know I could the render just on, while I change my materials, but sadly, while working in small Forest packs and changing parametres while rendering, cause 3ds max to crash...so I need to start and stop render in order to change material parametres without 3dsmax to crash.
I revised all my materials, and there is nothing strange on them, I mean all of them are using vray materials, or vray maps...
Any advice??
Thank you!!
Manel
I am trying to make my workflow the faster I can get using vray 3.6 and 3ds max 2018.
I have a new computer I7 8th gen, 32gb, win10, gtx 1080.
While everything is great and really fast, I noticed that as my numeber of materials increases, the vray (edu, iterative mode) "scene setup time" goes also up.
I am wondering what is vray calculating when it says: "xx opaque, xx double-sided render instances found out of xxx total" (xx=numbers)
The point is that sometimes it takes longer the "scene setup" than the render itself, and its a bit annoying to have 40 seconds of scene setup for 10 seconds render.
So if I know what is calculating vray at that point, maybe I can change my workflow or find other ways to get a quick response while been able to stopping and starting the render many times.
I know I could the render just on, while I change my materials, but sadly, while working in small Forest packs and changing parametres while rendering, cause 3ds max to crash...so I need to start and stop render in order to change material parametres without 3dsmax to crash.
I revised all my materials, and there is nothing strange on them, I mean all of them are using vray materials, or vray maps...
Any advice??
Thank you!!
Manel
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