I am lost in how to accomplish this. I have an interior rendering. I have a plane mapped with an image positioned outside and it shows the important mountain views. I have the window glass material adjusted to where it is showing some subtle reflection. I have fresnel 2.0 reflection 30,30,30 and a refraction amount set to 245,245,245.
I render the scene and it looks good. Having the background photo visible is important because it helps with all the reflections in the various materials like floor, cabinets etc.
what i would like to accomplish is having all of the benefit of showing the background plate but then be able to mask it out in photoshop and drop in the background photo so I can edit/adjust it independently from the rest of the rendering. I do not want to loose the subtle reflections that are in the windows while doing that.
I've tried hiding the background image and making a separate render. This is time consuming (having to render twice) but if that was the best way to achieve this I could do that. I just can't seem to generate an alpha that I can use effectively in photoshop. I can't figure out how to accomplish this. I am rendering as .exr to start with.
I'm pretty sure this has been discussed before. Maybe there is a "best practice" work flow to accomplish this? TIA for any help or pointing to a tutorial or something. I don't have the compositing knowledge of how to get what I want. Below is the image/render I'm working with.
I render the scene and it looks good. Having the background photo visible is important because it helps with all the reflections in the various materials like floor, cabinets etc.
what i would like to accomplish is having all of the benefit of showing the background plate but then be able to mask it out in photoshop and drop in the background photo so I can edit/adjust it independently from the rest of the rendering. I do not want to loose the subtle reflections that are in the windows while doing that.
I've tried hiding the background image and making a separate render. This is time consuming (having to render twice) but if that was the best way to achieve this I could do that. I just can't seem to generate an alpha that I can use effectively in photoshop. I can't figure out how to accomplish this. I am rendering as .exr to start with.
I'm pretty sure this has been discussed before. Maybe there is a "best practice" work flow to accomplish this? TIA for any help or pointing to a tutorial or something. I don't have the compositing knowledge of how to get what I want. Below is the image/render I'm working with.
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