Hi
Are there any tricks on getting a water material with GPU rendering using Vray GPU Next?
I specifically need an ocean water shader that I dive under near a structure that goes to the sea bed so translucency is required.
The rest of the project uses VRay GPU so switching back to CPU would be a real issue. Any help would be much appreciated.
Thanks
PS. Tried a VRayFastSS2 with a VRay Blend without any success getting transparency working. VRayMtl + GPU does not support translucency.
Are there any tricks on getting a water material with GPU rendering using Vray GPU Next?
I specifically need an ocean water shader that I dive under near a structure that goes to the sea bed so translucency is required.
The rest of the project uses VRay GPU so switching back to CPU would be a real issue. Any help would be much appreciated.
Thanks
PS. Tried a VRayFastSS2 with a VRay Blend without any success getting transparency working. VRayMtl + GPU does not support translucency.
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