I'm using VraySwitchMtl more and more these days and noticed something that's a bit unusual in the numbering of the slots. In the material they start from 0 and end in 9 but in the material node in Slate Editor they start from 1 and end in 10. Please see the attached screenshot to better understand what I mean. This is a bit confusing and leads to mistakes plugging the material in the wrong slot. Was this overlooked or is it a limitation in Max that doesn't allow to unify the numbering?
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VraySwitchMtl difference in material numbering is confusing
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VraySwitchMtl difference in material numbering is confusing
Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 6 Update 2.1
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 551.86Tags: None
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