I have a scene with some huge 40k wide maps - they have been converted to tiled exr and are all using the hdri loader. For the diffuse texture this looks ok, is seemingly full res and has low memory usage. The displacement however appears to be using the same resolution map as what is displayed in the viewport, and nothing I can seem to do will sharpen it up. Filtering in the displacement modifier does nothing, the interpolation & filtering sections in the HDRI loader do very little, and dropping edge length doesnt do much either. Object has been subdivided to be 500k polys, doesnt make a difference.
This is a render of the displacement on a grey object with edge length set to 1, and below is the displacement map it's using.
Cant figure out what i'm doing wrong here, any tips?
One other question - I usually like to render most of my textures with filtering turned off so they're sharp and vrays AA can clean it up. Is this not an option in the hdri loader? The maps get very blurry at glancing angles to the camera and none of the filtering options sharpen it up anywhere near as much as setting it to 'none' would.
This is a render of the displacement on a grey object with edge length set to 1, and below is the displacement map it's using.
Cant figure out what i'm doing wrong here, any tips?
One other question - I usually like to render most of my textures with filtering turned off so they're sharp and vrays AA can clean it up. Is this not an option in the hdri loader? The maps get very blurry at glancing angles to the camera and none of the filtering options sharpen it up anywhere near as much as setting it to 'none' would.
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