I have a long render I'm trying to do and backburner keeps giving "ping timeout error" and restarting* it after several hours. The scene is not super optimized but that's another issue.
This thread https://forums.autodesk.com/t5/3ds-m...135642#M139053 suggests it can be an issue if V-ray's dynamic memory use it set to 0.
Is this correct?
Will V-ray be basing its RAM allocation on the render node, or on the workstation that the render is launched from?
My workstation has 64gig RAM, my render node has 32.
*off topic, but if anyone knows how to stop Backburner restarting automatically and thus overwriting my progressive .vrimg, that'd be awesome too
Cheers
This thread https://forums.autodesk.com/t5/3ds-m...135642#M139053 suggests it can be an issue if V-ray's dynamic memory use it set to 0.
Is this correct?
Will V-ray be basing its RAM allocation on the render node, or on the workstation that the render is launched from?
My workstation has 64gig RAM, my render node has 32.
*off topic, but if anyone knows how to stop Backburner restarting automatically and thus overwriting my progressive .vrimg, that'd be awesome too
Cheers
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