Hey there,
So I drove myself into a corner as it seems...I´m still working on my personal project with some underwater shots and while I rendered the biggest shot already using a lot of layers and compositing trickery, I decided to go for "all in render" for the next shots.
Reason for this was mostly some opacity mapped leaves and dust specs, for which it is notoriously hard to get decent DoF and motion blur in post.
Another reason was that I simply liked the underwater look with real environment fog compared to faking it with Zbuffer in post.
So I started lighting with that in mind and I´ve gotten pretty far, focussing on getting the light right under these conditions. But now I´ve turned everything back on for a test render and Vraydisplacement in particular is totally killing render times.
Right now I´m looking at almost an hour per frame for 720X405 px....So that will scale up to around 3-4 hours per frame I guess.
The sequence itself isn´t too long with only 130 frames, but if there are any problems or fixes those rendertimes are very steep.
So my question here would be:
Whats your take on this?
Are rendertimes like this acceptable in production?
Ever since two or three releases ago I haven´t tweaked anything Vray, is it maybe time to get back under the hood?
Or should I take the other pill, recreating my lighting without Environment fog, render everything in layers (maybe with the exception of particles) without in render DOF and MB and try and recreate the look in post?
So I drove myself into a corner as it seems...I´m still working on my personal project with some underwater shots and while I rendered the biggest shot already using a lot of layers and compositing trickery, I decided to go for "all in render" for the next shots.
Reason for this was mostly some opacity mapped leaves and dust specs, for which it is notoriously hard to get decent DoF and motion blur in post.
Another reason was that I simply liked the underwater look with real environment fog compared to faking it with Zbuffer in post.
So I started lighting with that in mind and I´ve gotten pretty far, focussing on getting the light right under these conditions. But now I´ve turned everything back on for a test render and Vraydisplacement in particular is totally killing render times.
Right now I´m looking at almost an hour per frame for 720X405 px....So that will scale up to around 3-4 hours per frame I guess.
The sequence itself isn´t too long with only 130 frames, but if there are any problems or fixes those rendertimes are very steep.
So my question here would be:
Whats your take on this?
Are rendertimes like this acceptable in production?
Ever since two or three releases ago I haven´t tweaked anything Vray, is it maybe time to get back under the hood?
Or should I take the other pill, recreating my lighting without Environment fog, render everything in layers (maybe with the exception of particles) without in render DOF and MB and try and recreate the look in post?
Comment