Hi all, I've been meaning to create this thread for a while and this may be a long post, be grateful for some of your input.
I've worked in the Arch Viz sector for around 8 years now (still images interior/exterior), and wanted to just run through some questions, get your thoughts? I'm a little bit confused as things stand, I’ve read through many discussions on this forum and whilst some of it has been useful reading, it's not especially clear what path I should be following follow. Such a thing can happen when there is so much information to take in.
I would like to provide example images of my scenes but, this is difficult due to NDA' etc, so I will attempt to layout some of the head banging questions I seem to be asking myself over and over again on every job
1. Render Settings (attached)
The settings aren’t too far the defaults. I’ve always worked with Linear Multiply, 32 bit .exr’s. I adjust the noise threshold to reduce noise, sometimes to 0.005 for production level, with max sub divs at 100, I never change min.
Is there anything in these settings that stand out as incorrect or needs adjusting in regards to the above? I appreciate, it’s sometimes scene dependent, but in general???
2. Correct linear workflow
I’ve always been under the assumption that using Linear Multiply colour mapping, means an image that I save out, say an .exr or .tiff , is therefore, linear. Is this 100% true, or partially/completely false?
For example I’ve read somewhere on the forum, that to be in true linear, an image should be saved out in gamma 1.0 and then corrected later (where or how I don’t know). Along the lines of 0-1.0 float value??? This scuppered my understanding of the linear world and I feel weak. Again, I’m not sure what to make of this.
3. Workflow/post production with linear imagery (as I understand linear to be!).
I post produce in Photoshop, I hate it . I hate it even more now that you are no longer able to Filter>Camera Raw on a 32 bit .exr since I updated our PS. I am desperately wanting to move out of it, into a proper 32 bit supported environment, but I’ve struggled to find anything that offers the functionality that camera raw offers.
As I understand, linear imagery will have within it, blown out highlights. The great thing about Camera Raw in 32 bit, was the ability to take a linear image and tone down these burnt out highlights specifically, not to mention having great control over many different aspects of an image with full 32 bit depth control. This was my method.
I haven’t come across many people ever using camera raw when working with 32bit linear imagery. Question is, how else can you deal with it? When working in linear, and dealing with blown out highlights, this was the only way I was able to have some control over them. How else can you control them, outside of vray? Maybe my understanding of this is incorrect?
I honestly would just love to cut out post production in another program altogether, and be given tools in the VFB, which is I know is on the way.
4. Lighting/Camera settings
I have a collection of high quality HDRI’s from, VizPeople. I also have some of Peter Guthrie’s. I use the camera settings (attached) chart (obtained from this forum search function) to then go ahead and test lighting my scene.
Sunny day f/16, too dark on first test? No problem right? Just crank up the power of the HDRI multiplier until you are happy with the look in the VFB. This works, but again its hard to know what to tinker, for example when my scene is overexposed (burnt out). My camera settings are set to real world examples but are they wrong for this scene? is it my materials that are too bright? Is it because I’m working in linear? How do you discern what to change?
I will add some more later! If any of you could be so kind to help me out with some of this, I can actually feel confident in what I am doing again.
Cheers
I've worked in the Arch Viz sector for around 8 years now (still images interior/exterior), and wanted to just run through some questions, get your thoughts? I'm a little bit confused as things stand, I’ve read through many discussions on this forum and whilst some of it has been useful reading, it's not especially clear what path I should be following follow. Such a thing can happen when there is so much information to take in.
I would like to provide example images of my scenes but, this is difficult due to NDA' etc, so I will attempt to layout some of the head banging questions I seem to be asking myself over and over again on every job
1. Render Settings (attached)
The settings aren’t too far the defaults. I’ve always worked with Linear Multiply, 32 bit .exr’s. I adjust the noise threshold to reduce noise, sometimes to 0.005 for production level, with max sub divs at 100, I never change min.
Is there anything in these settings that stand out as incorrect or needs adjusting in regards to the above? I appreciate, it’s sometimes scene dependent, but in general???
2. Correct linear workflow
I’ve always been under the assumption that using Linear Multiply colour mapping, means an image that I save out, say an .exr or .tiff , is therefore, linear. Is this 100% true, or partially/completely false?
For example I’ve read somewhere on the forum, that to be in true linear, an image should be saved out in gamma 1.0 and then corrected later (where or how I don’t know). Along the lines of 0-1.0 float value??? This scuppered my understanding of the linear world and I feel weak. Again, I’m not sure what to make of this.
3. Workflow/post production with linear imagery (as I understand linear to be!).
I post produce in Photoshop, I hate it . I hate it even more now that you are no longer able to Filter>Camera Raw on a 32 bit .exr since I updated our PS. I am desperately wanting to move out of it, into a proper 32 bit supported environment, but I’ve struggled to find anything that offers the functionality that camera raw offers.
As I understand, linear imagery will have within it, blown out highlights. The great thing about Camera Raw in 32 bit, was the ability to take a linear image and tone down these burnt out highlights specifically, not to mention having great control over many different aspects of an image with full 32 bit depth control. This was my method.
I haven’t come across many people ever using camera raw when working with 32bit linear imagery. Question is, how else can you deal with it? When working in linear, and dealing with blown out highlights, this was the only way I was able to have some control over them. How else can you control them, outside of vray? Maybe my understanding of this is incorrect?
I honestly would just love to cut out post production in another program altogether, and be given tools in the VFB, which is I know is on the way.
4. Lighting/Camera settings
I have a collection of high quality HDRI’s from, VizPeople. I also have some of Peter Guthrie’s. I use the camera settings (attached) chart (obtained from this forum search function) to then go ahead and test lighting my scene.
Sunny day f/16, too dark on first test? No problem right? Just crank up the power of the HDRI multiplier until you are happy with the look in the VFB. This works, but again its hard to know what to tinker, for example when my scene is overexposed (burnt out). My camera settings are set to real world examples but are they wrong for this scene? is it my materials that are too bright? Is it because I’m working in linear? How do you discern what to change?
I will add some more later! If any of you could be so kind to help me out with some of this, I can actually feel confident in what I am doing again.
Cheers
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