Thanks everyone for your input. I've managed to get 2 scenes rendered out. I'm going for the final and most complex one now and I'll try everything I've read in here!
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Why why why?!
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It's best to check the help file for that. You need to select the objects, right click, create vray mesh and then import the vraymesh. It's a bit tricky because materials are not transferred into the mesh.
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The problem is if you export 100 objects in one go, it will be 1 vray mesh with 1 material. You can use multi sub object material before you export (so set all ID's on the original model correctly) and apply the multi sub mat to the vraymesh afterwards.
Or export every object as a seperate vraymesh...
I don't think it's very well suited for objects with lot's of materials. On a tree you could get away with a few mats so that's not a lot of work.
Hope you get it to work
wouter
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Actually Ive had great success with creating vraymesh's out of entire houses with around 20 textures each. I just convert all the objects to a editable mesh attach all to a single object and the multi/sub material is created for you so just save that to a new mat lib and reaply it to the proxy in the new scene
-daveCheers,
-dave
â– ASUS ROG STRIX X399-E - 1950X â– ASUS ROG STRIX X399-E - 2990WX â– ASUS PRIME X399 - 2990WX â– GIGABYTE AORUS X399 - 2990WX â– ASUS Maximus Extreme XI with i9-9900k â–
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I didn't know that! Have to try it
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do you have hyperthreading enabled? If so, turn it off. It worked for us on Dual Xeon machines of a similar spec.Kind Regards,
Richard Birket
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http://www.blinkimage.com
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Originally posted by Syclone1Actually Ive had great success with creating vraymesh's out of entire houses with around 20 textures each. I just convert all the objects to a editable mesh attach all to a single object and the multi/sub material is created for you so just save that to a new mat lib and reaply it to the proxy in the new scene
-dave
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i will have a pie thanks!
Mince and cheese for me
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beer for me.Kind Regards,
Richard Birket
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http://www.blinkimage.com
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