Hi folks,
Just about to embark on a set of stereo cube maps for a development and having done them previously something I've noticed (and I'm sure others have too) is that due to the antialiasing filter you often get visible lines in your headset where the edges of the cubemap join. I assume this is easily combated by turning off antialiasing; but is the jagged edges trade-off worth it?
I'd love to hear from any of you that've tried it.
Kind regards,
Chris
Just about to embark on a set of stereo cube maps for a development and having done them previously something I've noticed (and I'm sure others have too) is that due to the antialiasing filter you often get visible lines in your headset where the edges of the cubemap join. I assume this is easily combated by turning off antialiasing; but is the jagged edges trade-off worth it?
I'd love to hear from any of you that've tried it.
Kind regards,
Chris
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