Hi,
i gut stucked while trying to get a Vraydirt map in ambient occlusion mode to work in VrayNext GPU work. As described in the manual this isn`t supported in GPU mode.
So i`d like to bake ( render to texture ) the vraydirt map on my mesh with using a VrayExtTextmap. I can choose this element in the render to texture rollout, but where can i input the vray dirt map. In the manual
there is some info of having to use max script to link to the vray dirt map....is this really the only way to do it...if so how to exactly do this ?
Thanks for help
Robin
i gut stucked while trying to get a Vraydirt map in ambient occlusion mode to work in VrayNext GPU work. As described in the manual this isn`t supported in GPU mode.
So i`d like to bake ( render to texture ) the vraydirt map on my mesh with using a VrayExtTextmap. I can choose this element in the render to texture rollout, but where can i input the vray dirt map. In the manual
there is some info of having to use max script to link to the vray dirt map....is this really the only way to do it...if so how to exactly do this ?
Thanks for help
Robin
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