I'm working on a pretty intensive interior at the moment. I'm noticing problems in my scene as its rendering that I need to resolve (as you do) stopping, and then restarting.
Problem is, when stopping the render, I have to wait up to 5 minute's until I can amend and restart because when clicking stop, the frame buffer hangs and becomes unresponsive for that amount of time. Extremely tedious.
I can only assume this has something to do with max/vray dumping the scene/render out of internal memory?
As an analogy, I've always thought of it like this. When you install a new application onto a windows machine, it will take time (think adobe creative suite as an extreme example!), but it takes a fraction of time to remove/uninstall/delete it etc. Can the same thing not be applied to memory dumping (assuming it is the reason)? i.e. when starting the render, it will take time to build up the resources required and for the render to start (install app), but when clicking stop (delete/uninstall app) should it not take a fraction of time too?
Is there anyway to make things a little quicker and responsive??? I've noticed this on quite a few scenes.
Vray 3.6
Intel i9-7940x
64.0bg
1080ti
Problem is, when stopping the render, I have to wait up to 5 minute's until I can amend and restart because when clicking stop, the frame buffer hangs and becomes unresponsive for that amount of time. Extremely tedious.
I can only assume this has something to do with max/vray dumping the scene/render out of internal memory?
As an analogy, I've always thought of it like this. When you install a new application onto a windows machine, it will take time (think adobe creative suite as an extreme example!), but it takes a fraction of time to remove/uninstall/delete it etc. Can the same thing not be applied to memory dumping (assuming it is the reason)? i.e. when starting the render, it will take time to build up the resources required and for the render to start (install app), but when clicking stop (delete/uninstall app) should it not take a fraction of time too?
Is there anyway to make things a little quicker and responsive??? I've noticed this on quite a few scenes.
Vray 3.6
Intel i9-7940x
64.0bg
1080ti
Comment