https://docs.chaosgroup.com/display/...yDiffuseFilter
See link.
"The Diffuse Filter Render Element is useful for changing the appearance of many passes when it is combined with Raw render passes (like VRayRawGlobalIllumination, VRayRawLighting, etc.). In the example below, the Diffuse Filter is multiplied by the Raw Global Illumination Render Element to provide the Global Illumination element. In this way, color correction can be performed upon the raw pass without the actual diffuse colors being changed, making it possible to tint a pass in a realistic way without re-rendering.
The Diffuse Filter is a very useful render element due to the number of raw passes with which it can be combined, giving the ability to manipulate many areas of the render at the composite level. The Diffuse Filter pass can also be color-corrected on its own, as shown in the example below. In this case, a Multimatte Render Element was used in conjunction with the Diffuse Filter render element to isolate the dangling light and change its color from white to blue without also tinting its lighting or shadowing in any way"
I'm a little confused here. Using the white to blue lamp example shown in the link, I don't really feel it is explained very well.
I have my multimatte ready to alter the colour of an object in my scene without altering the shadows and lighting. I've masked the diffuse element with the multimatte and changed the colour of the diffuse element within the masked area, what next?
See link.
"The Diffuse Filter Render Element is useful for changing the appearance of many passes when it is combined with Raw render passes (like VRayRawGlobalIllumination, VRayRawLighting, etc.). In the example below, the Diffuse Filter is multiplied by the Raw Global Illumination Render Element to provide the Global Illumination element. In this way, color correction can be performed upon the raw pass without the actual diffuse colors being changed, making it possible to tint a pass in a realistic way without re-rendering.
The Diffuse Filter is a very useful render element due to the number of raw passes with which it can be combined, giving the ability to manipulate many areas of the render at the composite level. The Diffuse Filter pass can also be color-corrected on its own, as shown in the example below. In this case, a Multimatte Render Element was used in conjunction with the Diffuse Filter render element to isolate the dangling light and change its color from white to blue without also tinting its lighting or shadowing in any way"
I'm a little confused here. Using the white to blue lamp example shown in the link, I don't really feel it is explained very well.
I have my multimatte ready to alter the colour of an object in my scene without altering the shadows and lighting. I've masked the diffuse element with the multimatte and changed the colour of the diffuse element within the masked area, what next?
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