Hey guys. Here's the deal.
I've been banging my head against my desk for over two hours now trying to figure out why the hell I'm not getting this VRay glass material that's been in my library for well over a year, used in dozens of projects, to work in this particular scene. It's a pretty straight-up glass that renders fine if I merge this object into a new scene, but I can't figure what it is about the settings I've got that makes it no-worky in this one.
Here're the glass settings...

And here's what the sucker looks like:

Isn't that awesome? I've turned the reflections to practically black, refractions to pure white, and the best I get is hazy crap. If I crank the reflections up enough to see them, any transparency (of which I can never get more than maybe 50% no matter what I do) completely disappears. Just plain weird.
The only thing different that I've done with this scene is that I'm trying to use logarithmic exposure control for my exterior daylight scene. Screwy that even when I turn it off it doesn't make a difference.
Anyway, if there's anyone out there bored tonight who wants to make an ass out of me and find the missing checkbox that I've yet to check, you'd be my personal god and savior.
Here's the scene file with just the glass from the canopy... I rendered the image in this scene to make sure it's still doing it.
http://www.shaundon.com/glass_no_render.max
Thanks all.
Shaun
I've been banging my head against my desk for over two hours now trying to figure out why the hell I'm not getting this VRay glass material that's been in my library for well over a year, used in dozens of projects, to work in this particular scene. It's a pretty straight-up glass that renders fine if I merge this object into a new scene, but I can't figure what it is about the settings I've got that makes it no-worky in this one.
Here're the glass settings...
And here's what the sucker looks like:

Isn't that awesome? I've turned the reflections to practically black, refractions to pure white, and the best I get is hazy crap. If I crank the reflections up enough to see them, any transparency (of which I can never get more than maybe 50% no matter what I do) completely disappears. Just plain weird.
The only thing different that I've done with this scene is that I'm trying to use logarithmic exposure control for my exterior daylight scene. Screwy that even when I turn it off it doesn't make a difference.
Anyway, if there's anyone out there bored tonight who wants to make an ass out of me and find the missing checkbox that I've yet to check, you'd be my personal god and savior.
Here's the scene file with just the glass from the canopy... I rendered the image in this scene to make sure it's still doing it.
http://www.shaundon.com/glass_no_render.max
Thanks all.
Shaun
Comment