I was wondering if anyone could elaborate on a best practice regarding how to perfectly select, for an example a tree, in comp using a renderpass?
The wirecolor is perfect, except that it makes it impossible to select things without missing on the tolerance factor, and hence it's making ugly edges and not filling my needs anyway. Perhaps I'm not doing it right.
How do other people solve that?
The wirecolor is perfect, except that it makes it impossible to select things without missing on the tolerance factor, and hence it's making ugly edges and not filling my needs anyway. Perhaps I'm not doing it right.
How do other people solve that?
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