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  • #16
    I am creating the textures in batches, as I go. So no, they are not all ready. I'll check out the plugin, thanks.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

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    • #17
      I don't know how to do the stuff mentioned previously, but here's an idea... Import the textures as individual frames in Premiere. Export the 120 frame sequence as a movie. Apply the movie as a texture map, then render out the 120 frame sequence. Pretty much the same idea as including a television on the wall that's playing a TV show or something. Sucks that you have to edit the textures though. Hope you get to charge accordingly.
      Work:
      Dell Precision T7910, Dual Xeon E5-2640 v4 @ 2.40GHz | 32GB RAM | NVIDIA Quadro P2000 5gb | NVIDIA GeForce GTX 980Ti 6GB | NVIDIA GeForce GTX 1080Ti 11GB
      V-Ray Benchmark: CPU 00:52 | GPU 00:32

      Home:
      AMD Threadripper 1950X 3.4GHz 16-Core | 32GB RAM | (2) NVIDIA GeForce GTX 1080Ti 11GB
      V-Ray Benchmark: CPU 00:47 | GPU 00:34
      https://pcpartpicker.com/list/kXKcxG

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      • #18
        The curtain is wavy, so I just can project an image on it. I am having a hard time getting the pattern to work on some, but this one turned out ok. Sometimes, no matter what mapping type (box, plan...) I try, the pattern gets all screwed up.

        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090 X2
        • ​Windows 11 Pro

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        • #19
          Use pelt mapping. Add an uvwunwrap mod, select all faces and hit quickpelt. That should give you perfect mapping coordinates.

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          • #20
            Originally posted by samuel_bubat View Post
            Use pelt mapping. Add an uvwunwrap mod, select all faces and hit quickpelt. That should give you perfect mapping coordinates.
            you mean quick peel or quick pelt?
            Best regards,
            Jackie Teh
            --

            3ds Max 2023, V-Ray 7 Hotfix 1 [7.00.05 build 32953]
            AMD Ryzen 9 7950X 16-Core Processor@4.50 GHz | 64GB RAM | Nvidia RTX 4090
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            • #21
              Originally posted by jackieteh View Post

              you mean quick peel or quick pelt?
              I mean Quickpeel

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              • #22
                I have never heard of it, but I'll check it out.
                Bobby Parker
                www.bobby-parker.com
                e-mail: info@bobby-parker.com
                phone: 2188206812

                My current hardware setup:
                • Ryzen 9 5900x CPU
                • 128gb Vengeance RGB Pro RAM
                • NVIDIA GeForce RTX 4090 X2
                • ​Windows 11 Pro

                Comment


                • #23
                  We use flatiron for uv stuff, i would go with the rendermask solution in compination with animated mtl ids...
                  Greets Phil
                  -----------------------
                  WS
                  DUAL E5-2683 V3 28c/56t @2,6Ghz
                  64GB Ram
                  ASUS ROG STRIX OC 1080ti
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                  Node
                  I7 2600K @4,40GHZ,
                  32GB RAM

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                  • #24
                    I ended up doing them one at a time and it was a pain.
                    Bobby Parker
                    www.bobby-parker.com
                    e-mail: info@bobby-parker.com
                    phone: 2188206812

                    My current hardware setup:
                    • Ryzen 9 5900x CPU
                    • 128gb Vengeance RGB Pro RAM
                    • NVIDIA GeForce RTX 4090 X2
                    • ​Windows 11 Pro

                    Comment


                    • #25
                      I used reindeer on a bathroom project that involved 500 different product configurations it allows you to create different setups, creating the output file name from from the configuration used.
                      https://animathings.com/pages/reindeer

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                      • #26
                        I’ll keep that in mind for next time, thanks.
                        Bobby Parker
                        www.bobby-parker.com
                        e-mail: info@bobby-parker.com
                        phone: 2188206812

                        My current hardware setup:
                        • Ryzen 9 5900x CPU
                        • 128gb Vengeance RGB Pro RAM
                        • NVIDIA GeForce RTX 4090 X2
                        • ​Windows 11 Pro

                        Comment


                        • #27
                          Hi Bobby - I think my previous post might have been misunderstood. I was suggesting creating your curtain as a flat object with lots of subdivisions in one direction, then applying the UVW Map modifier, then the Wave modifier. If your texture map was a movie file, you could simply click the render button and each frame would have a different pattern applied.
                          Work:
                          Dell Precision T7910, Dual Xeon E5-2640 v4 @ 2.40GHz | 32GB RAM | NVIDIA Quadro P2000 5gb | NVIDIA GeForce GTX 980Ti 6GB | NVIDIA GeForce GTX 1080Ti 11GB
                          V-Ray Benchmark: CPU 00:52 | GPU 00:32

                          Home:
                          AMD Threadripper 1950X 3.4GHz 16-Core | 32GB RAM | (2) NVIDIA GeForce GTX 1080Ti 11GB
                          V-Ray Benchmark: CPU 00:47 | GPU 00:34
                          https://pcpartpicker.com/list/kXKcxG

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                          • #28
                            Yeah, but these samples they gave were all different sizes and resolutions. It was all really a nightmare, but it is over.
                            Bobby Parker
                            www.bobby-parker.com
                            e-mail: info@bobby-parker.com
                            phone: 2188206812

                            My current hardware setup:
                            • Ryzen 9 5900x CPU
                            • 128gb Vengeance RGB Pro RAM
                            • NVIDIA GeForce RTX 4090 X2
                            • ​Windows 11 Pro

                            Comment


                            • #29
                              15 vrayswitch materials with 10 materials each.
                              Vincent Jaramillo
                              Smithgroup
                              301 Battery Street
                              San Francisco, Ca 94111

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                              • #30
                                Normally I rename the textures into a sequence and then just render the sequence out as a mask. 250 textures, 250 frames...simples
                                Regards

                                Steve

                                My Portfolio

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