Announcement

Collapse
No announcement yet.

progressive path tracing

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • progressive path tracing

    Hi,

    Check the help file, under tutorials, progressive path tracing. This looks awesome (except the rendertimes)! Like maxwell, cancel when the result is good enough!

    wouter
    Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

  • #2
    looks nice, but where is the "progressive path tracing" mode listed in the online doc?
    ____________________________________

    "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

    Comment


    • #3
      under the tutorials.

      Nice plug for your own tut!
      Chris Jackson
      Shiftmedia
      www.shiftmedia.sydney

      Comment


      • #4
        the version is 1.46.15 we should get to check it out soon
        Eric Boer
        Dev

        Comment


        • #5
          Vlado rocks
          You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

          Comment


          • #6
            Yeah, definately.

            Let's say it again:
            Vladimir you totally rock!

            Now i wonder how difficult it is to achieve Maxwell look (Skylight, etc) with this mode. Some more controls for the Camera, some dispersion for the materials and we're there. Amazing.
            Sascha Geddert
            www.geddart.de

            Comment


            • #7


              Ah like Sascha says. only a physical correct skydome now and some dispersion,

              can we also use this method, to be saved after some time, and take it for secoundary bounces, to make the immage smooooooth ?

              sounds like maxwell with speeeeed.

              i dont mind fake dispersion.


              Comment


              • #8
                Luke Szeflinski
                :: www.lukx.com cgi

                Comment


                • #9
                  i REALLY hope this can be distributed!!! that would really put one over on the maxwell team
                  can it? huh, huh, can it?

                  Comment


                  • #10
                    ooh! and does it work with light cache "flythrough" mode?? that and distributed rendering would make it a great solution for flythroughs, since you can save the map...

                    Comment


                    • #11

                      Comment

                      Working...
                      X