When I Import my models from Inventor as a body object or mesh, the topology is very little and there are ngons. Do i still have to convert to an editable ploy and clean up ngons in order to apply a textures for a detailed render? The models are clean when imported and look nice.
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Importing from Inventor and Rendering
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Originally posted by CMP_Design View Postwhat about adding a texture to the models that would require UVWunwrapping? Is it still ok to keep as Body Object?
One tip - if you convert Body Objects to Mesh/Poly, a lot of vertices will not be welded which makes it impossible to unwrap properly. In that case, use the ProOptimizer modifier, enable 'Merge Vertices' with a tiny threshold, press Calculte and convert to Mesh/Poly. Now all vertices will be welded and Unwrap will work just like with any other mesh.
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