Hello there! This is my first post despite having been checking this forum for ages...my names is Jose and I've learning 3d visualition by myself for a while. My goal is to work in this industry but I still have a long road ahead....Let me get to the point:
I am doing a project for a friend of mine, who has designed a series of chairs based on animals (if you are interested this is the link http://maximoriera.com/animal-chair-collection/). The project consist on a 60 seconds video of the chairs inside an old, empty warehouse. One of the scenes will be the rhino chair coming out slowly of a kind of pool of liquid paint. I will obviously need some fluid simulation. I have been testing max fluid simulation (bifrost) and the calculation times are quite long. My question is: in order to get a realistic result do I have to model the "pool" (just a cube of 350cm x 350cm x 350cm), fill it with the liquid paint using bifrost and then animate the chair so it will emerge slowly from the pool? Or can I get away with creating a thing layer of iquid and then animate the chair so it will move across it from underneath?
When I have tried to simulate the fluid inside the pool with the realistic measures I got incredibly long calculation times even though the voxel size was not too small and the render of the liquid did not look too realistic. I followed some tutorials but none of them aretoo specific about issues like these. Is Phoenix FD a better option in terms of performance and realism?
Some help would be greatly appreciated. Thank you for your time and for making this forum an awesome way to learn for people like me!
I am doing a project for a friend of mine, who has designed a series of chairs based on animals (if you are interested this is the link http://maximoriera.com/animal-chair-collection/). The project consist on a 60 seconds video of the chairs inside an old, empty warehouse. One of the scenes will be the rhino chair coming out slowly of a kind of pool of liquid paint. I will obviously need some fluid simulation. I have been testing max fluid simulation (bifrost) and the calculation times are quite long. My question is: in order to get a realistic result do I have to model the "pool" (just a cube of 350cm x 350cm x 350cm), fill it with the liquid paint using bifrost and then animate the chair so it will emerge slowly from the pool? Or can I get away with creating a thing layer of iquid and then animate the chair so it will move across it from underneath?
When I have tried to simulate the fluid inside the pool with the realistic measures I got incredibly long calculation times even though the voxel size was not too small and the render of the liquid did not look too realistic. I followed some tutorials but none of them aretoo specific about issues like these. Is Phoenix FD a better option in terms of performance and realism?
Some help would be greatly appreciated. Thank you for your time and for making this forum an awesome way to learn for people like me!
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