Hi everyone
let me start by saying I'm super happy with the latest update so thank you very much for all the team!
I'm mainly interested in IPR as that what will really affect my workflow. It is already great but here are my notes/requests /questions : ) )
1- I've noticed that GPU IPR to be a bit more fluid and we have settings like Undersampling / IPR rays per pixel to have more control. would it be possible to have those for CPU IPR too?
2-In GPU IPR and especially for interiors where the GI is dominating there seem to be black areas that clean gradually while in CPU IPR we don't have those areas. is it because of light cache in CPU we don't get that? (image attached rendered for the same time limit)
3-Region renders as I've mentioned on other threads still start from scratch on IPR CPU instead of continuing cleaning like the case of IPR GPU.
5-IPR in the viewport is great but I would love for future to have a bit more control like what we have in VFB. Seeing the Color correction, pick a focus point, render region are the main features for me. if it is possible to hide all the lights/helpers/shapes that would be nice to have cleaner viewport while having them visible in other viewports for editing. I know that's not the purpose of viewport IPR.In other words, what I'm asking for is having what we had with active shade before, but with the new interactive viewport if possible.
6- There are 2 cases that IPR doesn't update and these I use like 50 times every day =D :
A- Adding any object to exclude list for Override Mtl under global switches doesn't update in IPR.
B-hiding Geometry using SHhift +G will hide them in both IPR and viewport but when I unhide them IPR doesn't update.
For both cases I have to stop IPR and run it again as "Refresh" doesn't help here.
7- A small annoying bug I found with IPR ..try to click " Show correction controls in VFB while it is in full screen and the menus on the right won't show up till you minimize or move the VFB which will force IPR to refresh. the workaround for this is to disable Fit IPR resolution to VFB and set it to match the full-screen resolution, but again for the final render, I will need to change it
As you can see most of these points are really simple and IPR is already great now, but I thought I should share them with you.
Best regards,
Nawras
let me start by saying I'm super happy with the latest update so thank you very much for all the team!
I'm mainly interested in IPR as that what will really affect my workflow. It is already great but here are my notes/requests /questions : ) )
1- I've noticed that GPU IPR to be a bit more fluid and we have settings like Undersampling / IPR rays per pixel to have more control. would it be possible to have those for CPU IPR too?
2-In GPU IPR and especially for interiors where the GI is dominating there seem to be black areas that clean gradually while in CPU IPR we don't have those areas. is it because of light cache in CPU we don't get that? (image attached rendered for the same time limit)
3-Region renders as I've mentioned on other threads still start from scratch on IPR CPU instead of continuing cleaning like the case of IPR GPU.
5-IPR in the viewport is great but I would love for future to have a bit more control like what we have in VFB. Seeing the Color correction, pick a focus point, render region are the main features for me. if it is possible to hide all the lights/helpers/shapes that would be nice to have cleaner viewport while having them visible in other viewports for editing. I know that's not the purpose of viewport IPR.In other words, what I'm asking for is having what we had with active shade before, but with the new interactive viewport if possible.
6- There are 2 cases that IPR doesn't update and these I use like 50 times every day =D :
A- Adding any object to exclude list for Override Mtl under global switches doesn't update in IPR.
B-hiding Geometry using SHhift +G will hide them in both IPR and viewport but when I unhide them IPR doesn't update.
For both cases I have to stop IPR and run it again as "Refresh" doesn't help here.
7- A small annoying bug I found with IPR ..try to click " Show correction controls in VFB while it is in full screen and the menus on the right won't show up till you minimize or move the VFB which will force IPR to refresh. the workaround for this is to disable Fit IPR resolution to VFB and set it to match the full-screen resolution, but again for the final render, I will need to change it
As you can see most of these points are really simple and IPR is already great now, but I thought I should share them with you.
Best regards,
Nawras
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