IPR vray viewport feature is fantastic! It speeds up workflow x10 - instead of clicking IPR or F9 all the way... I am testing it for any problems in production environment, and I can't find any so far. Is there any issue that devs are aware of? What are the next steps for IPR viewport (if any more is required). Damn, it even works realtime with Denoiser in viewport, if CPU is strong enough. Thanks guys - for this feature...
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I love new IPR Viewport
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williamyu1988 Auto exposure relies on LC and considering that the GPU IPR runs in BF/BF mode only(which is the case with RS/Octane/Cycels and others), so you will not be able to use auto exposure for GPU IPR.
But for final rendering, Vray GPU will use LC and auto exposure should work fine.
Vlado talked about supporting LC in GPU IPR in future, so looking forward to that.
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It's heaps faster than the previous version of IPR, no question. Unfortunately I'm getting frequent crashes when dragging the timeline slider in a very simple scene with an animated Material modifier applied to an object. I sent an email to support so hopefully they can have a look at it. The support ticket number is 551-696-456.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90
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