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What's New in 3ds Max 2019.3 Update

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  • #16
    Originally posted by Dave_Wortley View Post

    If you put a few dollars in his paypal account and email him and ask him nicely there's a rumour you will receive a link..... However I think he's disappeared now for a few months.
    I am over it and I am not playing his game. It is childish and I moved on.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

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    • #17
      took about an hour to install on a HDD
      Kind Regards,
      Morne

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      • #18
        Same here. Heck, it took 45 minutes to install their free DWG viewer. Mind you, that does not include download times.
        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090 X2
        • ​Windows 11 Pro

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        • #19
          Originally posted by kosso_olli View Post

          If this is still not fixed, I won't touch 2019 with a stick.
          This is apprently each renderer issue. Arnold is fully Qt and have no problem.
          I think Vlado mentioned he is working on.

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          • #20
            A little post about 2019.3
            http://cganimator.com/3dsmax-2019-3-...port-osl-hlsl/

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            • #21
              Originally posted by gandhics View Post

              This is apprently each renderer issue. Arnold is fully Qt and have no problem.
              Again, my experience differs, with Arnold being untreatable in its latest version while rendering, due to extreme flickering, in both 2018 and 2019 (any sp.).
              We don't flicker, and haven't done so, for a long time with nightlies, again in my own experience.
              No idea what trickled to our release version, mind you, we may still have issues i am not aware of.
              Lele
              Trouble Stirrer in RnD @ Chaos
              ----------------------
              emanuele.lecchi@chaos.com

              Disclaimer:
              The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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              • #22
                Originally posted by ^Lele^ View Post
                Again, my experience differs, with Arnold being untreatable in its latest version while rendering, due to extreme flickering, in both 2018 and 2019 (any sp.).
                We don't flicker, and haven't done so, for a long time with nightlies, again in my own experience.
                No idea what trickled to our release version, mind you, we may still have issues i am not aware of.
                I can`t even get Arnold to work. I can assign it as the engine but as soon as I try and make any material in the material editor it just instantly crashes max. No idea why, can`t find anything about it online. Not that we`d use it but I`d like to test it out sometime.

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                • #23
                  Originally posted by anthonyh View Post
                  I can`t even get Arnold to work. I can assign it as the engine but as soon as I try and make any material in the material editor it just instantly crashes max. No idea why, can`t find anything about it online. Not that we`d use it but I`d like to test it out sometime.
                  It's a very educational experience, i'd encourage you to try it out.
                  As for using it in production, i have no experience of it, much less so within Max, but can't say i'm longing for any, to be perfectly honest.
                  Lele
                  Trouble Stirrer in RnD @ Chaos
                  ----------------------
                  emanuele.lecchi@chaos.com

                  Disclaimer:
                  The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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                  • #24
                    Originally posted by ^Lele^ View Post
                    It's a very educational experience, i'd encourage you to try it out.
                    As for using it in production, i have no experience of it, much less so within Max, but can't say i'm longing for any, to be perfectly honest.
                    Well I do want to try it, it just doesn`t work. Strange because I can hit render ok but when I try to create any materials it crashes max completely, weird.

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                    • #25
                      Originally posted by ^Lele^ View Post
                      Again, my experience differs, with Arnold being untreatable in its latest version while rendering, due to extreme flickering, in both 2018 and 2019 (any sp.).
                      We don't flicker, and haven't done so, for a long time with nightlies, again in my own experience.
                      No idea what trickled to our release version, mind you, we may still have issues i am not aware of.
                      I'm not taking about flickering.
                      I meant the double clicking issue.
                      That is the issue which Tab UI doesn't like Qt.
                      And... Render Setup is all Tabs.

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                      • #26
                        Originally posted by gandhics View Post
                        I'm not taking about flickering.
                        I meant the double clicking issue.
                        That is the issue which Tab UI doesn't like Qt.
                        And... Render Setup is all Tabs.
                        Oh you mean the clicking once to focus and twice to get to the control/button itself.
                        Annoying, but leaves the software usable.
                        Unlike the flickering, for which there are two ways only to stop it: kill max, or wait for the render to complete (that's valid for us too, hey. not having a dig at Arnold.).

                        On the max 2019.3/OSL maps post: all those i see are UV-mapped, not truly volumetric.
                        Is it a viewport limitation, and they then render right (and differently from the UV-mapped viewport), or is it an OSL thing?
                        Lele
                        Trouble Stirrer in RnD @ Chaos
                        ----------------------
                        emanuele.lecchi@chaos.com

                        Disclaimer:
                        The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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                        • #27
                          Not installed it yet. Not planning to in the near future as, 2019.2 is buggy. The only attractive update in .3 is the Viewport active shader.
                          Vincent Jaramillo
                          Smithgroup
                          301 Battery Street
                          San Francisco, Ca 94111

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                          • #28
                            Originally posted by vjaramillo View Post
                            Not installed it yet. Not planning to in the near future as, 2019.2 is buggy. The only attractive update in .3 is the Viewport active shader.
                            And not crashing every time you use Exclude/Include lists. I think that's quite "attractive" too.
                            Aleksandar Mitov
                            www.renarvisuals.com
                            office@renarvisuals.com

                            3ds Max 2023.2.2 + Vray 7 Hotfix 1
                            AMD Ryzen 9 9950X 16-core
                            96GB DDR5
                            GeForce RTX 5090 32GB + GPU Driver 572.83

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                            • #29
                              Originally posted by ^Lele^ View Post
                              Oh you mean the clicking once to focus and twice to get to the control/button itself.
                              Annoying, but leaves the software usable.
                              Unlike the flickering, for which there are two ways only to stop it: kill max, or wait for the render to complete (that's valid for us too, hey. not having a dig at Arnold.).

                              On the max 2019.3/OSL maps post: all those i see are UV-mapped, not truly volumetric.
                              Is it a viewport limitation, and they then render right (and differently from the UV-mapped viewport), or is it an OSL thing?
                              Hmm.. we don't get flickering while rendering. But, we changed envvar to direct for Qt.
                              All The OSL map shown in my post is 3D procedural maps.
                              2D UV mapped OSL has been always OK.
                              This OSL > HLSL is for OSL map in any spaces.
                              As of now you can see most OSL map including 3rd party maps properly in viewport in Realistic Material with Maps mode.
                              2020 will support even more cases.


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