Originally posted by Dave_Wortley
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What's New in 3ds Max 2019.3 Update
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Bobby Parker
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Same here. Heck, it took 45 minutes to install their free DWG viewer. Mind you, that does not include download times.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- ​Windows 11 Pro
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Originally posted by gandhics View Post
This is apprently each renderer issue. Arnold is fully Qt and have no problem.
We don't flicker, and haven't done so, for a long time with nightlies, again in my own experience.
No idea what trickled to our release version, mind you, we may still have issues i am not aware of.Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Originally posted by ^Lele^ View PostAgain, my experience differs, with Arnold being untreatable in its latest version while rendering, due to extreme flickering, in both 2018 and 2019 (any sp.).
We don't flicker, and haven't done so, for a long time with nightlies, again in my own experience.
No idea what trickled to our release version, mind you, we may still have issues i am not aware of.
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Originally posted by anthonyh View PostI can`t even get Arnold to work. I can assign it as the engine but as soon as I try and make any material in the material editor it just instantly crashes max. No idea why, can`t find anything about it online. Not that we`d use it but I`d like to test it out sometime.
As for using it in production, i have no experience of it, much less so within Max, but can't say i'm longing for any, to be perfectly honest.
Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Originally posted by ^Lele^ View PostIt's a very educational experience, i'd encourage you to try it out.
As for using it in production, i have no experience of it, much less so within Max, but can't say i'm longing for any, to be perfectly honest.
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Originally posted by ^Lele^ View PostAgain, my experience differs, with Arnold being untreatable in its latest version while rendering, due to extreme flickering, in both 2018 and 2019 (any sp.).
We don't flicker, and haven't done so, for a long time with nightlies, again in my own experience.
No idea what trickled to our release version, mind you, we may still have issues i am not aware of.
I meant the double clicking issue.
That is the issue which Tab UI doesn't like Qt.
And... Render Setup is all Tabs.
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Originally posted by gandhics View PostI'm not taking about flickering.
I meant the double clicking issue.
That is the issue which Tab UI doesn't like Qt.
And... Render Setup is all Tabs.
Annoying, but leaves the software usable.
Unlike the flickering, for which there are two ways only to stop it: kill max, or wait for the render to complete (that's valid for us too, hey. not having a dig at Arnold.).
On the max 2019.3/OSL maps post: all those i see are UV-mapped, not truly volumetric.
Is it a viewport limitation, and they then render right (and differently from the UV-mapped viewport), or is it an OSL thing?Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Originally posted by vjaramillo View PostNot installed it yet. Not planning to in the near future as, 2019.2 is buggy. The only attractive update in .3 is the Viewport active shader.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7 Hotfix 1
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Originally posted by ^Lele^ View PostOh you mean the clicking once to focus and twice to get to the control/button itself.
Annoying, but leaves the software usable.
Unlike the flickering, for which there are two ways only to stop it: kill max, or wait for the render to complete (that's valid for us too, hey. not having a dig at Arnold.).
On the max 2019.3/OSL maps post: all those i see are UV-mapped, not truly volumetric.
Is it a viewport limitation, and they then render right (and differently from the UV-mapped viewport), or is it an OSL thing?
All The OSL map shown in my post is 3D procedural maps.
2D UV mapped OSL has been always OK.
This OSL > HLSL is for OSL map in any spaces.
As of now you can see most OSL map including 3rd party maps properly in viewport in Realistic Material with Maps mode.
2020 will support even more cases.
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