Are the consensus, for final renderings stills, Bucket rendering is faster and the way to go?
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Progressive VS. Bucket for Final
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Progressive VS. Bucket for Final
Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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I can never get progressive to render as efficiently as buckets so I never even bother with it.Dmitry Vinnik
Silhouette Images Inc.
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I am not seeing a difference in time, however, with defaults progressive seems to be cleaner. What isn't working for you with progressive?Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Originally I think I remember reading Progressive is faster and the way to go, but then lately I read to use Bucket rendering for finals.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Originally posted by glorybound View PostI am not seeing a difference in time, however, with defaults progressive seems to be cleaner. What isn't working for you with progressive?
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Like VJ said, if used with Denoiser, you get clean images pretty fast.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Originally posted by glorybound View PostAre the consensus, for final renderings stills, Bucket rendering is faster and the way to go?
-Bucket mode has been always faster than progressive and it gives you cleaner results with the same noise threshold. Progressive and bucket produce different noise patterns, so comparing them you shouldn't rely on using the same noise threshold. Bucket mode is very good in cleaning noise, so comparing it to progressive you will have to use lower noise threshold, to match how clean it is compared to bucket.
Difference in speed is scene dependent. In my testing I've seen bucket mode being faster by 15% (making sure both renders are as clean)
Probably the reason behind this speed difference is that for Bucket mode it is easier for Vray to determine the right amount of samples, while for progressive, Vray will add more and more samples adaptively.
I've never seen a case where progressive has been faster than Bucket. I've also tested this in other renderers(Cycles4D/Redshift) and likewise, bucket mode has been always faster. But unlike other renderers, Vray is still extremely fast in progressive mode I find myself using it in some situations.
Like I said, this is not the case with other renderers that offer bucket/progressive options. They are terribly slow with progressive mode and they have big limitations so things will look different . For Cycles or RS, you have to use Bucket.
Back to advantages of bucket mode in Vray,
-Better utilization of your CPU(s).. So bucket mode will stress your CPU more than progressive, same for your GPUs if you are using Next GPU
-Works better with DR rendering, consuming less network traffic
-supports more features like Cryptomatte, Resumable rendering, Anti-Aliased render elements...
-uses less system RAM specially with high res renders, as the data gets stored directly on your hard drive, while in progressive everything is kept in system memory until the render finishes
-For things like high frequency details in bump mapping, you will be able to see the final result faster and you can make the buckets follow your mouse, while with progressive Vray will need much more time before you see the final look of your bump mapping
On the other hand, advantages of progressive mode,
-You can set a time limit for your render, but this is probably more useful for animation rendering.
-With progressive usually you can stop the render whenever you feel the image is clean enough (and maybe having the denoiser updating every few minutes until you like the result). And for people with slower machines, they would want to render over night, so they use .001 noise threshold and manually stop the render later.
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Originally posted by Muhammed_Hamed View PostOn the other hand, advantages of progressive mode,
-You can set a time limit for your render, but this is probably more useful for animation rendering.
Kind Regards,
Morne
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I ditched bucket about a 18 months ago. Too often ended up with a stuck bucket and/or renders were always longer. A 10 hour progressive at 0.005 noise would be an 18 hour bucket at 0.01 noise. Add in the denoiser and it makes the difference even bigger. (large scenes at 5k size)
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Okay, so I am correct in thinking there isn't a consensus.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Originally posted by Morne View Post
That's only true if you're doing the animation on a single pc. Setting a time limit when using a farm, will give different results on each pc, especially different spec machines, meaning flicker deluxe
We have 7 1080Tis in one machine in office. Using this tool by Alex Kurcera to output multiple bat files, so each GPU will render a single frame(7 frames per 7 GPUs)
https://vrscenegui.babylondreams.de/index.html#home
This avoids the effect of stuck buckets or the slow down of loading the scene into VRAM(happens with other GPU renderers)
So usually each frame will take 40 to 50 seconds to render, but loading the scene into VRAM can take like a minute. So with each GPU working on a different frame, this saves a lot of render time.
But yeah, Bucket mode works better for DR and consumes less network traffic so all nodes will be utilized at 100% I usually avoid progressive mode with DR.
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Sure you do. A couple people above do.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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