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Progressive VS. Bucket for Final
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I almost only render animations. And bucket is always a little faster if setup correctly. I.e checking the sample rate element. There is nothing that stops you from using the denoiser if you want. Just use a higher noise threshold. The only downside is, if you want bucket to be as efficient as it can be, you need to test render a few frames /parts of the image to set it up correctly. Then you'll get no stucking buckets unless there is something terribly wrong in the scene. For stills progressive might be the better choice for that reason. But as soon as I'd have to render more than 2 images. A bunch of view's f.e I'd take the time and use buckets.German guy, sorry for my English.
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Bucket is certainly more efficient when using distributed rendering, and when rendering out Cryptomattes. So the consensus is that for those two cases bucket rendering is always preferable.
People saying progressive is considerably faster than bucket - are you sure you are using the same settings for both?http://www.jd3d.co.uk - Vray Mentor
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I think progressive wins when you can see the denoiser in realtime.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Originally posted by glorybound View PostI think progressive wins when you can see the denoiser in realtime.http://www.jd3d.co.uk - Vray Mentor
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Originally posted by JD3D_CGI View PostBucket is certainly more efficient when using distributed rendering, and when rendering out Cryptomattes. So the consensus is that for those two cases bucket rendering is always preferable.
People saying progressive is considerably faster than bucket - are you sure you are using the same settings for both?
But again, all of the above is based on stills.
For DR progressive is pretty pointless imo, then I always use bucket. Seeing the responses I will investigate to see on which scenes it works better though as it's made me curious.
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Here is super old project. Rendered with Progressive for 20 min with Denoiser applied. There's still some issues, but overall pretty clean. Rendering 40 min version. They reason we use this work flow sometimes is if another artist is using the farm, other users can still push out clean images using one machine in a reasonable amount of time.1 PhotoVincent Jaramillo
Smithgroup
301 Battery Street
San Francisco, Ca 94111
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So the bucket render of similiar cleanness is 40 minutes or are you going to let it run for 40min in progressive? What render times with bucket rendering.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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I have been setting the scene up with progressive and then finals with buckets, for the most part.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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