Hey there,
I always love new updates, but I´m having a bit of a problem right now, I just went over the new features of Vray Next and one stuck out that might ruin it for most of our work.
I know i´ve posted something similar before, but I couldn´t find it again, so here we go again...
We do a lot of medical animations with scenes that often consist purely of VrayFastSSS2 Materials, I´d say about 60-70% of our yearly projects.
I always used prepass mode, since it rendered fastest, especially with Vraydisplacement on most of the objects.
Since the prepass mode for SS2 has been discontinued, I´m worried that upgrading might actually slow things down for us considerably.
Are there any speed improvements from Vray Next over Vray 3.6 concerning the SSS2 material?
Could someone maybe run a little test for me? Lets say a simple sphere with SSS2 material and procedural Vraydisplacement (cellularmap seems to be the worst). filling the camera view?
The volumetric speedup is very interesting, but uur farm won´t be upgraded in the near future with bigger GPUs, so that mode is not very interesting to us just yet.
I´m mostly worried that Vray 3.x might be discontinued soon, not sure if that has already been answered or if you can answer that publicly...
I always love new updates, but I´m having a bit of a problem right now, I just went over the new features of Vray Next and one stuck out that might ruin it for most of our work.
I know i´ve posted something similar before, but I couldn´t find it again, so here we go again...
We do a lot of medical animations with scenes that often consist purely of VrayFastSSS2 Materials, I´d say about 60-70% of our yearly projects.
I always used prepass mode, since it rendered fastest, especially with Vraydisplacement on most of the objects.
Since the prepass mode for SS2 has been discontinued, I´m worried that upgrading might actually slow things down for us considerably.
Are there any speed improvements from Vray Next over Vray 3.6 concerning the SSS2 material?
Could someone maybe run a little test for me? Lets say a simple sphere with SSS2 material and procedural Vraydisplacement (cellularmap seems to be the worst). filling the camera view?
The volumetric speedup is very interesting, but uur farm won´t be upgraded in the near future with bigger GPUs, so that mode is not very interesting to us just yet.
I´m mostly worried that Vray 3.x might be discontinued soon, not sure if that has already been answered or if you can answer that publicly...
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