good morning.
I just got Onyx Tree Pro, and I've been playing around with creating trees. From what I've seen so far, I am pleased with my decision and I highly recommend it!
My current project contains a lot of pine trees. Onyx, being the faithful modeler it is, creates polys for each needle This makes for a somewhat large file.
I have been making the trees manageable by simplifying and optimizing, then onverting to a vrmesh. This technique is working for all but the heaviest needled trees like spruces. They have so many branches and needles they are just not feasible to load (several hundred MB 3ds).
I tried creating a sparser tree, which worked, but it's just not believable. I'm looking for options. My only thought this morning has been to create a trunk separately, then create 3 or so detailed branches, convert each branch to a vrmesh and instance the proxies to populate the tree. Any thoughts on that? Any better ideas?
Thanks
I just got Onyx Tree Pro, and I've been playing around with creating trees. From what I've seen so far, I am pleased with my decision and I highly recommend it!
My current project contains a lot of pine trees. Onyx, being the faithful modeler it is, creates polys for each needle This makes for a somewhat large file.
I have been making the trees manageable by simplifying and optimizing, then onverting to a vrmesh. This technique is working for all but the heaviest needled trees like spruces. They have so many branches and needles they are just not feasible to load (several hundred MB 3ds).
I tried creating a sparser tree, which worked, but it's just not believable. I'm looking for options. My only thought this morning has been to create a trunk separately, then create 3 or so detailed branches, convert each branch to a vrmesh and instance the proxies to populate the tree. Any thoughts on that? Any better ideas?
Thanks
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