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Thanks for the scene; the VRayDistanceTex texture will only work with the "3D mapping"/"Subdivision" displacement modes. It won't work with the "2D mapping" mode because it's not based purely on UVs.
I don't think I will make grass with 3D subdivision, therefore my workaround will be making a texture instead of using vray distanceTex, although that would be handy!
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