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  • So I still am still unsure of the BEST workflow....

    So I still am still unsure of the BEST workflow....
    I have been using VRay since 2007 and I still don't really seem to feel confident that I know what the best work flow is.
    when it comes to final renderings and trying to produce a clean, noise free image, that is the most confusing area . BUCKET or PROGRESSIVE?
    it seems that I have been getting decent results when using the bucket option, with all settings at there defaults except noise threshold and LC.
    no here is where the confusion sets in...
    last night I was submitting some stills to the Rebus farm with these settings and I get the warning message that I should switch to Progressive and my Image Sampler is set high (I think that is the warning)
    So I would like to switch to progressive if that is going to give me better, quicker results, but I am not sure what the correct settings are
    my confusion starts with the render time, how do I know how long to set this for, to get a clean image? or do I set the time to 0 which is not limited to time, so what controls the amount of time or passes so the Rebus farm knows when to stop and doesn't bankrupt me
    Sorry if these are stupid questions but it really is confusion to me

    Someone please help...
    Last edited by ntavian; 09-01-2019, 08:15 AM.

  • #2
    Yeah, I wouldn't really trust what Rebus says about using progressive instead of buckets (especially from a company that benefits from longer renderings), but that's my two cents

    Progressive is generally slower than a well-set-up bucket rendering.

    Also when timelimit is set to 0. Rendering stops when it has reached the noise threshold you determine.
    Last edited by Vizioen; 09-01-2019, 02:21 AM.
    A.

    ---------------------
    www.digitaltwins.be

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    • #3
      Originally posted by Vizioen View Post

      Progressive is generally slower than a well-set-up bucket rendering.
      Hey Ashley thanks for replying back (at least somebody did) but what do you adjust to create your well-set-up bucket rendering
      I thought, according to various post going with most of the "defaults" is the way to go

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      • #4
        Progressive is much better for look development, that's for sure.

        But Buckets are certainly more efficient for DR.

        I think it also depends which is straight faster on one machine, no DR, whether you are using GPU or CPU.


        Notice that when you switch between buckets and progressive, you have different settings you can save - so you can have your higher quality rendering ready for buckets and your look dev for development.

        There are multiple situations where each has advantages and disadvantages though, and it's not a case of which is better for one final fast render, but what is faster for what you are doing - preview rendering? making apreview render animation that you want to improve later? distributed rendering a still?


        http://www.jd3d.co.uk - Vray Mentor

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        • #5
          that's a good way to look at it JD3D_CGIbut I guess I am still nor sure I am getting the best quality for my final renders,
          how does one know? could it get cleaner?

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          • #6
            Progressive has issues though, like if you have a large frame with empty space and then a small but detailed object taking only lets say 5% of the frame. In that case with buckets you could set the bucket size to be small and get all cores working on that area but progressive will not utilize cpu efficiently in that way. How to get a clean render, depends on your conditions in the scene though its hard to say. Vray has shifted to a single method on relying more on the sampler to get clean image rather then individually tweaking certain settings. So lower noise threshold higher max subdivs will do the job.
            Dmitry Vinnik
            Silhouette Images Inc.
            ShowReel:
            https://www.youtube.com/watch?v=qxSJlvSwAhA
            https://www.linkedin.com/in/dmitry-v...-identity-name

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            • #7
              So Mr. Angel would you also go with the
              recommended
              defaults of BF/LC vs IM/LC
              just picking your brain...

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              • #8
                You have to separate the two issues. Progressive helps clean up noise. Gi BF vs IM is a different type of issue (solution). While high max subdivs in the dmc sampler help clean up the noise (all kinds of noises) including brute force they don't affect irradiance map. This is why im is still better for interiors (speed wise). Here is a quick test, dmc sampler at 1 / 1, you can see where bf is really noisy because it didn't get any samples from dmc sampler.
                I think the 1/24, 0.01 setting is actually quite strong in terms of how it engages the dmc sampler. It may be good for a final quality setting but if you don't use brute force you might get away with half that, especially if you use denoiser. Depends on what the quality you are after. Obviously using high max subdivs, low noise threshold and brute force will give you best result but also longest render time.
                Attached Files
                Dmitry Vinnik
                Silhouette Images Inc.
                ShowReel:
                https://www.youtube.com/watch?v=qxSJlvSwAhA
                https://www.linkedin.com/in/dmitry-v...-identity-name

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                • #9
                  And here is another quick example. While the dmc is generally good at cleaning up noise, it does not mean you should rely just on it. I mean its fine if you have lots of time and render power its certainly easy. But here is a quick example where I can get same amount of noise using local subdivs and increasing subdivisions from shaders and brute force while keeping the dmc low, vs having local subdivs off and having the dmc do all the work. The two images are very close in noise level however render time is nearly double for the image using purely dmc sampler.
                  Attached Files
                  Dmitry Vinnik
                  Silhouette Images Inc.
                  ShowReel:
                  https://www.youtube.com/watch?v=qxSJlvSwAhA
                  https://www.linkedin.com/in/dmitry-v...-identity-name

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                  • #10
                    Fortunately with the latest 3.6 (not version NEXT), I usually don't have to change any settings to get a quality render - just switch renderer from Vray to any other renderer, then back (resets the vray settings to default) then switch from progressive to bucket. The more I have used Vray across the 3. lifecycle, the less I have had to fiddle around with render presets or changing settings - add a VrayDenoiser render element to your render elements if you do have noise too

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                    • #11
                      Originally posted by ice_creative View Post
                      Fortunately with the latest 3.6 (not version NEXT), I usually don't have to change any settings to get a quality render - just switch renderer from Vray to any other renderer, then back (resets the vray settings to default) then switch from progressive to bucket. The more I have used Vray across the 3. lifecycle, the less I have had to fiddle around with render presets or changing settings - add a VrayDenoiser render element to your render elements if you do have noise too
                      that's what I had read and thought as well, go with the defaults of a fresh VRay reset, switch to bucket and your good to go.
                      sound like you ice_creative have not switched to NEXT as well as myself?

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                      • #12
                        Originally posted by ntavian View Post

                        that's what I had read and thought as well, go with the defaults of a fresh VRay reset, switch to bucket and your good to go.
                        sound like you ice_creative have not switched to NEXT as well as myself?
                        I have made use of the NEXT trial, the best part was GPU bucket rendering on that, didn't notice huge speed improvements on some CPU render projects I worked on with it but I think in a few months it may become essential to move to NEXT if you are using a GPU for rendering (we aren't yet) and they will keep improving/supporting that version of Vray too . Anyway, happy rendering with the Vray default settings, I still chuckle thinking about the massive folder I had of render presets for 3ds Max that I used to depend on so much - hats off to Chaos Group team for making the software much simpler to use.

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                        • #13
                          Originally posted by Morbid Angel View Post
                          And here is another quick example. While the dmc is generally good at cleaning up noise, it does not mean you should rely just on it. I mean its fine if you have lots of time and render power its certainly easy. But here is a quick example where I can get same amount of noise using local subdivs and increasing subdivisions from shaders and brute force while keeping the dmc low, vs having local subdivs off and having the dmc do all the work. The two images are very close in noise level however render time is nearly double for the image using purely dmc sampler.
                          This is only valid for simplistic scenes.
                          It's been shown, and measuredly so, that in an average scene the defaults are the best possible surefire solution.
                          Regardless of compute power, to a given, uniform noise threshold defaults can be considered as optimal as it could be achieved, regardless of scene contents.)
                          We do not recommend activating local subdivs and returning to low-AA workflows, or changing MSR, because of a number of issues (arbitrary oversampling and undersampling, uneven noise levels, loss of fine geo detail, and so on and so forth.).

                          On bucket Vs. progressive, well, buckets are progressive. just the progress isn't shown until the bucket finishes.
                          There should be little to no difference in speed or completion time between the two engines (one has the stuck bucket syndrome, the other renders for a long time in the same areas. One checks adaptivity inside the single bucket, the other for the whole frame at once, but then bucket edges need more AA, the smaller the buckets, the more the work, which often compensates for the difference.).
                          Should the two be very different in rendertimes, say more than 10% either side, it ought to be reported as a bug.

                          See attached image and history comments

                          Attached Files
                          Lele
                          Trouble Stirrer in RnD @ Chaos
                          ----------------------
                          emanuele.lecchi@chaos.com

                          Disclaimer:
                          The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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                          • #14
                            Originally posted by ^Lele^ View Post
                            This is only valid for simplistic scenes.
                            It's been shown, and measuredly so, that in an average scene the defaults are the best possible surefire solution.
                            Regardless of compute power, to a given, uniform noise threshold defaults can be considered as optimal as it could be achieved, regardless of scene contents.)
                            We do not recommend activating local subdivs and returning to low-AA workflows, or changing MSR, because of a number of issues (arbitrary oversampling and undersampling, uneven noise levels, loss of fine geo detail, and so on and so forth.).

                            On bucket Vs. progressive, well, buckets are progressive. just the progress isn't shown until the bucket finishes.
                            There should be little to no difference in speed or completion time between the two engines (one has the stuck bucket syndrome, the other renders for a long time in the same areas. One checks adaptivity inside the single bucket, the other for the whole frame at once, but then bucket edges need more AA, the smaller the buckets, the more the work, which often compensates for the difference.).
                            Should the two be very different in rendertimes, say more than 10% either side, it ought to be reported as a bug.

                            See attached image and history comments
                            I can SOOOO challenge that notion.
                            Dmitry Vinnik
                            Silhouette Images Inc.
                            ShowReel:
                            https://www.youtube.com/watch?v=qxSJlvSwAhA
                            https://www.linkedin.com/in/dmitry-v...-identity-name

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                            • #15
                              Well, progressive always renders much slower on our end.
                              Also, if buckets are progressive, can we make them visible? That would come in handy. Maybe there is a stuck bucket on a headlight (happens all the time) and I cancel the render, I can still use the result. Right now I have an empty bucket. I would take a slightly noisy result over a black bucket all the time.
                              https://www.behance.net/Oliver_Kossatz

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