Hi folks!
We're using the vray volume grid with a solid block of smoke (1000 x 1000 x 1000 voxels in the close areas, lower quality further away) loaded in to create a faster version of environment fog for our interiors. We're finding on slow camera moves in detailed environments (think industrial interior with railings and spot lights) that we're getting a bit of slow flicker in the brightness of the fog as if it's opacity is being animated up and down slightly. I've tried with light cache both on and off and i'm running a version with skipthresh set to 0 in case it's a visibility thing - any thoughts?
Cheers!
John
We're using the vray volume grid with a solid block of smoke (1000 x 1000 x 1000 voxels in the close areas, lower quality further away) loaded in to create a faster version of environment fog for our interiors. We're finding on slow camera moves in detailed environments (think industrial interior with railings and spot lights) that we're getting a bit of slow flicker in the brightness of the fog as if it's opacity is being animated up and down slightly. I've tried with light cache both on and off and i'm running a version with skipthresh set to 0 in case it's a visibility thing - any thoughts?
Cheers!
John
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