Hi,
I'm trying to get multilayered exrs to save out when using distributed rendering of an image. More specifically, I want this multilayered exr for denoising purposes post-render.
If I have my workstation act as the Master, I can get it to work. It saves a multilayered exr and it creates a denoised RGB file as well as an origRGB undenoised version.
If I send the job to the network via Deadline and have one of the render nodes act as a master, it doesn't work. It saves a RGB file as a denoised version and it doesn't save out an origRGB undenoised version too.
As a side note, if I don't use distributed rendering, so it's rendered on 1 render node only, it works.
Is there a way of getting this to work with distributed rendering or is there a way of getting it to save out a denoised and undenoised version of the image?
Cheers
Ben
I'm trying to get multilayered exrs to save out when using distributed rendering of an image. More specifically, I want this multilayered exr for denoising purposes post-render.
If I have my workstation act as the Master, I can get it to work. It saves a multilayered exr and it creates a denoised RGB file as well as an origRGB undenoised version.
If I send the job to the network via Deadline and have one of the render nodes act as a master, it doesn't work. It saves a RGB file as a denoised version and it doesn't save out an origRGB undenoised version too.
As a side note, if I don't use distributed rendering, so it's rendered on 1 render node only, it works.
Is there a way of getting this to work with distributed rendering or is there a way of getting it to save out a denoised and undenoised version of the image?
Cheers
Ben