I have this car, converted from CAD data, so hundreds of objects, a lot of them with their own useless material. I cant and I dont have to go through all the objects and assign the right material, as most of them wont be seen. On the other hand this fact makes the model very heavy. Again, I dont want to go through everything and clean it up, so I thought of using a vrayproxy in my scene, with the car prepared in another. And since at export time I automatically get a multi/sub material, everything should be fine. BUT there are so many materials, that a multi/sub material, which is limited to 100 materials, cant hold all them. funny enough some of the important materials get skipped and thus get a standard grey material assigned. Like e.g. the tires dont get my material assigned to them, but a grey one. I could now go through the each of the 100 materials and check which one I have to switch with my materials, but that is cumbersome. Is there any way to solve this problem in a smart way? Like checking if materials are identical and then automatically joining them together? or something else that I cant think of right now...?
Any help is much appreciated. Thank you!
Any help is much appreciated. Thank you!
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