ive been asked to provide mattes of every material in my scene. however a lot of the materials (being various coloured plastics) i have done with a single material and a multisubtex to generate different colours, sometimes in Node ID mode foor nice random variation and other times in "face id " mode for specific assignments.
obviously if i use mutimatte set to material ID, i get a single matte for all the plastics, which is useless. any work-arounds which dont require reassigning all my materials?
obviously if i use mutimatte set to material ID, i get a single matte for all the plastics, which is useless. any work-arounds which dont require reassigning all my materials?
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