Hello and thanks for helping out. I'm new to VRay and have not found the answer to either of these questions:
Using a VRayHDRI image for my background. It is of a field with a trees and a forested treeline in the background.
1. Is there any way to apply a self-illumination to an HDRI image without affecting its lighting on the scene (or otherwise simulate this)? While the lighting is where I want it, the trees in the background image are almost black. Adjusting the Overall Mult and Render Mult don't do the trick as they affect the entire scene's lighting.
2. I read some older posts about people having problems with tiling the background image and I can't get it to work myself. I only need about 50 degrees worth of the image (my camera is stationary) and would like to either tile the image (to x2 or x3) and/or make the image seem more distant than it is by default. In other words, the trees in the HDRI image are too large/too close. Making them smaller via either tiling or increasing the apparent distance of the image from the camera would solve this.
Thanks much,
NHAnimator
Using a VRayHDRI image for my background. It is of a field with a trees and a forested treeline in the background.
1. Is there any way to apply a self-illumination to an HDRI image without affecting its lighting on the scene (or otherwise simulate this)? While the lighting is where I want it, the trees in the background image are almost black. Adjusting the Overall Mult and Render Mult don't do the trick as they affect the entire scene's lighting.
2. I read some older posts about people having problems with tiling the background image and I can't get it to work myself. I only need about 50 degrees worth of the image (my camera is stationary) and would like to either tile the image (to x2 or x3) and/or make the image seem more distant than it is by default. In other words, the trees in the HDRI image are too large/too close. Making them smaller via either tiling or increasing the apparent distance of the image from the camera would solve this.
Thanks much,
NHAnimator
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