this is something ive never really dabbled with but i now need to.
ive got an 8million poly 3d scan of a person and i need to decimate it and apply a normal map based on the fullres version.
ive been advised to use xnormal which i have downloaded.
so far i have:
loaded fullres mesh and decimated versions as obj into xnormal, chosen file name and resolution (8k) , left all other settings at default.
hit render, and it has spit out a reasonable looking normal map (well its the right colours at least
)
brought low res mesh into max and applied vray material. added vraynormalmap in bump slot and vrayhdri map in the normal slot of that. loaded xnormal generated map into hdri loader..
when i render i get a vague suggestion of detail but its very feeble and in no way gives that "is it the full res mesh im looking at?!" effect ive seen with normal maps..
i also have no idea how to display the effect in the viewport as ive seen demonstrated.. that is a minor thing tho.
edit: Seems its a vray /material issue as i tested a normal map that was provided with a sample model, and i get the same weak effect. ive tried increasing multiplier and bump strength from 30 default, but it just ruins the model shading.
ive got an 8million poly 3d scan of a person and i need to decimate it and apply a normal map based on the fullres version.
ive been advised to use xnormal which i have downloaded.
so far i have:
loaded fullres mesh and decimated versions as obj into xnormal, chosen file name and resolution (8k) , left all other settings at default.
hit render, and it has spit out a reasonable looking normal map (well its the right colours at least

brought low res mesh into max and applied vray material. added vraynormalmap in bump slot and vrayhdri map in the normal slot of that. loaded xnormal generated map into hdri loader..
when i render i get a vague suggestion of detail but its very feeble and in no way gives that "is it the full res mesh im looking at?!" effect ive seen with normal maps..
i also have no idea how to display the effect in the viewport as ive seen demonstrated.. that is a minor thing tho.
edit: Seems its a vray /material issue as i tested a normal map that was provided with a sample model, and i get the same weak effect. ive tried increasing multiplier and bump strength from 30 default, but it just ruins the model shading.
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