Hello!
In order to push our visuals further, we are using 3d scans as much as possible, life is much easier this way. But some apprehension using colour charts.
So, it goes like this. We have a 3d scan from Textures.com. There is also a colour chart referenced with the material (below).
Now, if we want to match everything up correctly. What do we do next? I've searched the forum regarding this, but as usual it all just seems a bit jumbled up, with no succinct process.
But from what I've read, as far as I understand, we need to....
- Place a sphere in a max scene. Apply albedo texture to it.
- Place a 3d object representing the colour chart in a max scene. With correct RGB values for each colour.
- Then ensure the RGB values from the colour chart included with the scan, also match up with the RGB values on the model we've created.
- We need to match values for mid grey
...this is far as I get. Is this it?
As always, thanks for any help.
In order to push our visuals further, we are using 3d scans as much as possible, life is much easier this way. But some apprehension using colour charts.
So, it goes like this. We have a 3d scan from Textures.com. There is also a colour chart referenced with the material (below).
Now, if we want to match everything up correctly. What do we do next? I've searched the forum regarding this, but as usual it all just seems a bit jumbled up, with no succinct process.
But from what I've read, as far as I understand, we need to....
- Place a sphere in a max scene. Apply albedo texture to it.
- Place a 3d object representing the colour chart in a max scene. With correct RGB values for each colour.
- Then ensure the RGB values from the colour chart included with the scan, also match up with the RGB values on the model we've created.
- We need to match values for mid grey
...this is far as I get. Is this it?
As always, thanks for any help.
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