At the moment I'm rendering an exterior animation in 2 passes. It's a backlit scene, the sun is visible to the camera, with some atmospheric perspective and there is water in the foreground. BF+BF.
For pass 2 I have disabled the colour mapping and clamp so that I get enough range to generate my glare/bloom elements.
For pass 1 I needed to use clamp set to 20 as it was the only way to get rid of some fireflies (without tonemapping) that were causing artefacts when denoising.
Would there be a fancy way of achieving this in one pass? I tried setting MSR to 10 and it didn't make any difference to the fireflies.
I'm also exploring options for lens flares in Fusion. I purchased these: https://gumroad.com/l/FuFlares, they look decent enough when paired with a dirt mask but they need a bit of work to animate the different components opacity to prevent it popping on/off as it passes "behind" the alpha channel. I'm trying to avoid using after effects to keep the process as simple a possible - I currently don't own optical flares but may need to change tactics.
I also saw this tutorial: https://lesterbanks.com/2015/11/crea...-with-houdini/, and I'm trying to think whether a rig like that might interact with the sun in vray?
For pass 2 I have disabled the colour mapping and clamp so that I get enough range to generate my glare/bloom elements.
For pass 1 I needed to use clamp set to 20 as it was the only way to get rid of some fireflies (without tonemapping) that were causing artefacts when denoising.
Would there be a fancy way of achieving this in one pass? I tried setting MSR to 10 and it didn't make any difference to the fireflies.
I'm also exploring options for lens flares in Fusion. I purchased these: https://gumroad.com/l/FuFlares, they look decent enough when paired with a dirt mask but they need a bit of work to animate the different components opacity to prevent it popping on/off as it passes "behind" the alpha channel. I'm trying to avoid using after effects to keep the process as simple a possible - I currently don't own optical flares but may need to change tactics.
I also saw this tutorial: https://lesterbanks.com/2015/11/crea...-with-houdini/, and I'm trying to think whether a rig like that might interact with the sun in vray?
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