i was just having a random play with vray volumegrid on Next GPU.
empty grid, with volumetric set to smoke density, and a couple of nested noise maps. made a nice blobby block like swiss cheese.
i then (using IPR to see what i was doing) drove a camera through it.
HOWEVER, i notice 2 issues.
1) i get shadows cast by the volume grid on the vrayplane floor disappearing completely every so often. (i actually noticed this when scrubbing the timeline in ipr too, but assumed it would not be present in final render..)
its only ever for a single frame, so doesnt appear to be due to camera intersecting denser areas (my first thought)
im rendering on a single machine so its not a dr issue.
2) camera movement is not smooth. ive got MOblur enabled, but i see no evidence of it, and it seems the volumegrid is moving in discrete "steps" relative to the camera. gives overall jerky appearance which is not present in viewport playback of camera.
ive attached max file (zipped)
as set up, it takes about 2-3 mins a frame on my dual maxwell titan setup.
edit: scrubbing through timeline on gpu IPR, i do get frames with no shadow on vrayplane, however going back to same frame doesnt give a consistent result.. so its a random thing it seems.
empty grid, with volumetric set to smoke density, and a couple of nested noise maps. made a nice blobby block like swiss cheese.
i then (using IPR to see what i was doing) drove a camera through it.
HOWEVER, i notice 2 issues.
1) i get shadows cast by the volume grid on the vrayplane floor disappearing completely every so often. (i actually noticed this when scrubbing the timeline in ipr too, but assumed it would not be present in final render..)
its only ever for a single frame, so doesnt appear to be due to camera intersecting denser areas (my first thought)
im rendering on a single machine so its not a dr issue.
2) camera movement is not smooth. ive got MOblur enabled, but i see no evidence of it, and it seems the volumegrid is moving in discrete "steps" relative to the camera. gives overall jerky appearance which is not present in viewport playback of camera.
ive attached max file (zipped)
as set up, it takes about 2-3 mins a frame on my dual maxwell titan setup.
edit: scrubbing through timeline on gpu IPR, i do get frames with no shadow on vrayplane, however going back to same frame doesnt give a consistent result.. so its a random thing it seems.
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