I'm currently setting up an animation of mixed internal an exterior scenes.
I've successfully got a multi channel composite working in AE whereby I can control individual elements and lights in AE, which is great.
The problem I have is some frames are currently running close to 2hrs on default bucket image sampler with BF/Light cache (Intel i9 7900Mhz). I need to speed these times up, so will my best bet be pre-computed IR on camera path and light cache?
2nd question is whether it would be wise to raise the noise threshold to something like 0.3 and then use the standalone denoiser? Does this work ok on all the elements of a multi-channel EXR?
Lastly is there a good way of incorporating lens effects like bloom and glare into the multi-channel comp? As I understand it these aren't 'real' effects, mathematically speaking, so I've left them out for now. Previously I tried VraySelfIllumination element (all my light fittings have a Vray light material in them) and blurring it in After Effects with Gausian Blur, but it's not looking quite as good as frame buffer. I'm going to experiment with bloom and glare effects on elements now, but they appear to be added to the RGB, rather than in isolation like in Corona, which would simplify things a lot.
Lastly (but relating to the first question) does anyone have any experience of using Google Cloud services or similar to render a project like this in place of a traditional dedicated render-farm? I read something about that in the docs for Resumable rendering but can't find any more info on the setup.
Thanks in advance
I've successfully got a multi channel composite working in AE whereby I can control individual elements and lights in AE, which is great.
The problem I have is some frames are currently running close to 2hrs on default bucket image sampler with BF/Light cache (Intel i9 7900Mhz). I need to speed these times up, so will my best bet be pre-computed IR on camera path and light cache?
2nd question is whether it would be wise to raise the noise threshold to something like 0.3 and then use the standalone denoiser? Does this work ok on all the elements of a multi-channel EXR?
Lastly is there a good way of incorporating lens effects like bloom and glare into the multi-channel comp? As I understand it these aren't 'real' effects, mathematically speaking, so I've left them out for now. Previously I tried VraySelfIllumination element (all my light fittings have a Vray light material in them) and blurring it in After Effects with Gausian Blur, but it's not looking quite as good as frame buffer. I'm going to experiment with bloom and glare effects on elements now, but they appear to be added to the RGB, rather than in isolation like in Corona, which would simplify things a lot.
Lastly (but relating to the first question) does anyone have any experience of using Google Cloud services or similar to render a project like this in place of a traditional dedicated render-farm? I read something about that in the docs for Resumable rendering but can't find any more info on the setup.
Thanks in advance
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