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vrayscattervolume, mapping

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  • vrayscattervolume, mapping

    i was expecting to be able to use 3d procedurals to give some nice depth to a scattervolume material.. however it seems not to work with volumetric textures. i tried a cellular/noise in the scatter radius, and it produces a wierd, surface only variation.. not the nice "veins through marble" i was hoping for. i get a proper 3d effect with procedurals in volumegrid and (iirc.) environment fog.. so seems like it should work with scattervolume too..? nice to have a material based solution,

  • #2
    not least because env fog is mind-numbingly slow when inside a refractive object


    night be quicker on gpu but that doesnt support mapping


    edit: as is volumegrid inside refractive object..

    again might be quicker on gpu, but there we dont have support for cutter geometry or distance tex to confine volumegrid to a mesh.




    so my requests are:


    proper 3d mapping in scatter volume

    support for scattervolume on gpu

    support for mapping of env fog on gpu

    support for distance tex on gpu (!) cant believe i didnt notice untl now this isnt supported.. its my favourite map.







    Last edited by super gnu; 19-03-2019, 04:05 AM.

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