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MetalsDielectrics/Roughness: Vray Next

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  • MetalsDielectrics/Roughness: Vray Next

    Hey, I'm now on Next. Using scans with Roughness maps. Want to follow correct method setting up materials so, ignoring bump....

    ...how i set up materials before and now after upgrading.

    Metals
    Vray 3.6 Glossiness
    Diffuse Black
    Fresnel off
    Falloff in Reflect
    - Base reflectivity colour (vray colour) in first falloff slot together with any glossiness maps in a composite map
    - Bezier curve in Mix curve
    Control Glossiness highlights 0.65 upwards etc

    Vray Next Roughness
    Diffuse, Base reflectivity colour
    Reflect, full white
    Fresnel on
    BRDF ensure roughness selected
    Roughness maps in Roughness
    Metalness, change to control glossiness of material*

    Dielectrics
    Vray 3.6 Glossiness
    Diffuse, colour or texture
    Reflect, roughness map inverted, or full white colour if no maps used+
    Glossiness, gloss map
    IOR, change if necessary in refract to control Fresnel

    Vray Next Roughness
    Diffuse, colour or texture
    Reflect, full white colour
    Roughness, roughness map
    IOR, change if necessary in refract to control Fresnel
    BRDF Roughness selected*

    I was never sure my scans were working correctly in 3.6 as it didn't support roughness in the way Next does now. I just want to be certain I'm doing this correctly now that I have all these scans and to update my library accordingly.

    My question is. What is the (using roughness) best way to control glossiness highlights?

    If I want a chrome I set metalness spinner to 1? If I want flat aluminum to 0.5? Or do I control this with the roughness parameter spinner?









  • #2
    The 'Metalness' parameter should be either 0 or 1 (either a Dielectric or a Conductive material) since its idea is physical accuracy (there are no in-betweens in the real world in terms of metalness).

    Hence, controlling the glossiness of the material, in your case, depends on the roughness parameter (which is equal to 1/glossiness).
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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